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Story mode

Pandemic Game Mode

Pick a city on the world map and infect its people one run at a time, while its politicians, doctors and citizens fight back. Take whole cities, then whole continents, then the world.

Pandemic Game Mode: South America, with Lima's responses open
Pandemic Game Mode: South America, with Lima's responses open
On this page19
  1. Pandemic Game Mode
  2. Opening the world
  3. Infecting a city
  4. A Pandemic run
  5. Difficulty level
  6. One continent at a time
  7. Global resistance
  8. Responses
  9. Response speed
  10. Political, medical and social
  11. Response categories
  12. Good or bad for the virus
  13. Pandemic rewards
  14. The world map
  15. City panel
  16. BREAKING news ticker
  17. City pins
  18. Pandemic run summary
  19. Locals and wildlife

The story mode: infect the world city by city for rewards you can't get anywhere else.

  • Opens at Level 5 with any virus
  • Main menu button tagged “Collect: RNA”: the only Game Mode where RNA strands drop
  • RNA pays for every third Petri Lab level, unlocks the advanced upgrades and pays for skill tree respecs
  • 8 continents, 38 cities, 189 people to infect in all
  • Runs here never grant XP or generations and carry no inherited strain, but your lineage's inherited bonuses count
From the Codex

How the world fights back in Pandemic Game Mode: every city, its continent and the world answer your spread with responses that change every run you play there.

Fun fact: Every response card on the world map says exactly what it changes; tap a diamond on a city's timeline to jump to that card. The breaking-news ticker lists every response in force, newest first.

Pandemic Game Mode Responses in the Codex

Continents open as your best virus levels up and grows its lineage in Infect Game Mode; every city opens with its continent.

  • North America: Level 2
  • Europe: Level 4 · Gen 3
  • Asia: Level 6 · Gen 6
  • Middle East: Level 7 · Gen 8
  • South America: Level 8 · Gen 10
  • Africa: Level 10 · Gen 14
  • Oceania: Level 12 · Gen 18
  • Antarctica: Level 15 · Gen 24
  • Locked places say what they need, e.g. “Opens at Level 6 · Gen 6 in Infect Game Mode”
From the Codex

How the world fights back in Pandemic Game Mode: every city, its continent and the world answer your spread with responses that change every run you play there.

Fun fact: Every response card on the world map says exactly what it changes; tap a diamond on a city's timeline to jump to that card. The breaking-news ticker lists every response in force, newest first.

Pandemic Game Mode Responses in the Codex

Each successful run infects one person in the city; once enough people are infected, the city falls.

  • Cities need 3 to 8 people
  • A failed run infects nobody, but its rewards are kept
  • Fallen cities can be played again (“Infect again”) and still pay the per-person reward
  • When a city is one person from falling, its Start infection button breathes
  • Starting a run in a city adds it to the Codex
From the Codex

Each infected cell releases new virions that go on to infect its neighbours, so an infection can grow exponentially.

Fun fact: A single flu-infected cell can release thousands of new virions within hours.

Viral Spread in the Codex

Each run drops you into one random organ and ends when its boss falls.

  • Always a single organ, picked at random from all 8
  • It plays like an Infect Game Mode run started at the deepest organ you've reached, whichever organ it lands in: as many rooms, cells and waves (hunter and siege squads too), the same room tiers and trait offers, and key guardians, bosses and their reinforcements just as strong
  • The organ itself only picks which cells, boss and hazards you meet; payouts, item levels and the best gear that can drop also follow your deepest organ, and global resistance and the responses in force come on top
  • Starts with a head start draft (6 of 20 traits) matched to your deepest organ
  • About 1 kill in 120 drops RNA; so do about 1 Killer T cell in 4, 2 bosses or tumor fights in 5 and 1 receptor puzzle in 6
  • Gear drops 84% less often than in Infect Game Mode and Chaperone Proteins 60% less often; every boss still drops a piece of its tier, but an ordinary one rather than its named set piece
  • A banner lists the city's responses in force at the start of every organ
From the Codex

Each organ is a map of connected rooms, different every run.

Fun fact: Bigger rooms hold more cells, spread around the whole room, and always fight in several waves.

Rooms & Waves in the Codex

Difficulty level

Difficulty 1–8

Each organ is a difficulty level, from 1 (Nasal Passage) to 8 (Brain), and every city plays at your deepest organ in Infect Game Mode.

  • A DIFFICULTY badge sits on the world map, on every city's panel and in the pause menu
  • Tap it for the organ ladder, how much health and damage cells have compared with Difficulty 1, and the best gear that can drop
  • Global resistance adds +6% cell health per city taken and +12% per continent; cell damage rises 70% as fast
  • The same panel shows how Endless Game Mode climbs, so both modes can be compared
From the Codex

How the world fights back in Pandemic Game Mode: every city, its continent and the world answer your spread with responses that change every run you play there.

Fun fact: Every response card on the world map says exactly what it changes; tap a diamond on a city's timeline to jump to that card. The breaking-news ticker lists every response in force, newest first.

Pandemic Game Mode Responses in the Codex

Starting a city commits you to its continent: every other continent waits until every city there has fallen.

  • “You're in the middle of infecting … Take every city there first.”
  • On the map the current continent wears a biohazard, blocked ones a lock and fallen ones a seal
  • Any continent can still be zoomed in on and read
From the Codex

How the world fights back in Pandemic Game Mode: every city, its continent and the world answer your spread with responses that change every run you play there.

Fun fact: Every response card on the world map says exactly what it changes; tap a diamond on a city's timeline to jump to that card. The breaking-news ticker lists every response in force, newest first.

Pandemic Game Mode Responses in the Codex

Every city and continent you take makes the rest of the world fight harder.

  • +6% per city taken and +12% per continent taken, from ×1.00
  • Immune cell health is multiplied by it; their damage rises at 70% of that rate
  • Shown as “Global resistance ×N.NN” beside a fever thermometer that fills by ×2.5
  • Every city panel repeats it: “Each run: 1 random organ · resistance ×N.NN”
From the Codex

Small signalling proteins immune cells release to call for help, coordinate an attack and trigger inflammation.

Fun fact: When the release spirals out of control it's called a cytokine storm, and it can harm the body more than the virus.

Cytokines in the Codex

Responses

6 per city

Every city answers your spread with six responses that change every run you play there; continents and the world answer too.

  • Standing policy: always in place
  • Three political or medical responses at 25%, 50% and 75% of the city's infection gauge
  • A social response (how its people react) at 60%
  • An aftermath once the city falls, in force for every later run there
  • Continents: 3 responses as a quarter, half and three quarters of their cities fall
  • World: 3 responses once 1, 3 and 5 continents have fallen
  • They stack: a run in a fallen city carries its 6, its continent's 3 and the world's
  • 255 responses in all: 228 from cities, 24 from continents, 3 from the world
  • Upcoming responses stay hidden: the panel shows only their kind and when they switch on
From the Codex

How the world fights back in Pandemic Game Mode: every city, its continent and the world answer your spread with responses that change every run you play there.

Fun fact: Every response card on the world map says exactly what it changes; tap a diamond on a city's timeline to jump to that card. The breaking-news ticker lists every response in force, newest first.

Pandemic Game Mode Responses in the Codex

Response speed

×0.7–×1.4

Each place reacts at its own pace, bringing its 25/50/75% tiers and its social response forward or holding them back.

  • Very fast response: ×1.25 and up (Vancouver, Berlin, Tokyo, Beijing, Singapore, Dubai, Sydney, Auckland, South Pole Station)
  • Fast response: ×1.05–×1.2 (London, Riyadh, Buenos Aires, Cape Town, Perth, McMurdo Station)
  • Steady response: ×0.9–×1.0 (New York, Los Angeles, Madrid, Istanbul, Lima, Cairo, Nairobi, Esperanza Base)
  • Slow response: ×0.8–×0.85 (Mexico City, Nuuk, El Paso, Venice, Mumbai, Novosibirsk, Tehran, Vostok Station)
  • Very slow response: ×0.7–×0.75 (Moscow, Baghdad, São Paulo, Manaus, Lagos, Antananarivo, Port Moresby)
  • Example: Beijing (×1.4) switches its tiers on at 18%, 36% and 54%
  • The aftermath always needs the city taken, whatever its speed
  • Each city pin wears a speed badge: red for fast, orange for steady, green for slow
From the Codex

How the world fights back in Pandemic Game Mode: every city, its continent and the world answer your spread with responses that change every run you play there.

Fun fact: Every response card on the world map says exactly what it changes; tap a diamond on a city's timeline to jump to that card. The breaking-news ticker lists every response in force, newest first.

Pandemic Game Mode Responses in the Codex

Politicians can help or hurt the virus, doctors mostly hurt it, and the people react in their own way.

  • Political: 115 responses (88 good for the virus, 27 bad), e.g. Celebrity Denial in Los Angeles
  • Medical: 85 responses (4 good, 81 bad), e.g. Nightingale Hospitals in London
  • Social: 55 responses (41 good, 14 bad), e.g. Carnival Goes Ahead in São Paulo
  • Each kind has its own colour stripe and icon on its card
From the Codex

How the world fights back in Pandemic Game Mode: every city, its continent and the world answer your spread with responses that change every run you play there.

Fun fact: Every response card on the world map says exactly what it changes; tap a diamond on a city's timeline to jump to that card. The breaking-news ticker lists every response in force, newest first.

Pandemic Game Mode Responses in the Codex

Response categories

MAP · CELLS · BOSS · TWIST · STATS

Every response card carries a tag saying which part of the run it changes.

  • MAP (47): the organ itself, e.g. a Refuge in every organ, +3 rooms per organ, mucus flooding every organ
  • CELLS (75): the immune cells, e.g. hunter squads at 20/45/65 Detection, armored cells, Killer T packs sent at 70 Detection
  • BOSS (41): the boss fight, e.g. three shield phases, elite bodyguards, two bosses sharing the arena
  • TWIST (71): a rule of its own, e.g. weather, a host that never takes medicine, a dash that teleports through walls
  • STATS (21): a plain bonus or penalty, e.g. +30% damage or 1 HP/s regeneration
From the Codex

How the world fights back in Pandemic Game Mode: every city, its continent and the world answer your spread with responses that change every run you play there.

Fun fact: Every response card on the world map says exactly what it changes; tap a diamond on a city's timeline to jump to that card. The breaking-news ticker lists every response in force, newest first.

Pandemic Game Mode Responses in the Codex

Good or bad for the virus

133 good · 122 bad

Each response is either good for the virus (green, with a heart) or bad (orange, with a warning sign).

  • 133 responses help the virus and 122 hurt it
  • A response that leans on a mechanic you haven't unlocked yet is greyed out with “Unlocks with …”
  • New responses wear a NEW tag until you've read them
From the Codex

How the world fights back in Pandemic Game Mode: every city, its continent and the world answer your spread with responses that change every run you play there.

Fun fact: Every response card on the world map says exactly what it changes; tap a diamond on a city's timeline to jump to that card. The breaking-news ticker lists every response in force, newest first.

Pandemic Game Mode Responses in the Codex

Every person, city, continent and the world itself pays out, and each continent gives a gear set found nowhere else.

  • Each person infected: +4 Polymerase Shards and about a third of an RNA strand (a whole strand every few people)
  • Each city that falls: +1 RNA strand, +3 Chaperone Proteins, +1 Ribozyme Core and an Epic gear piece (item level 10, +4 per city taken)
  • Each continent: its full 5-piece Legendary set and +3 RNA strands (item level 20, +6 per continent taken)
  • The whole world: the 5-piece Prismatic Pandemic Crown set (item level 80) and +9 RNA strands
  • A footer chip shows which pieces of the continent's set you already own
From the Codex

RNA molecules that act as enzymes, cutting and joining RNA without any protein help.

Fun fact: The ribosome's core catalytic site is a ribozyme, a living fossil of an early "RNA world".

Ribozymes in the Codex

A living map: tap a continent to zoom in, tap a city to see how it's responding, then infect it.

  • 263 real cities glow as tiny dots; infection veins grow from each infected city to its nearest neighbours (2 at a quarter, 6 when full, 8 once fallen)
  • Route arcs join the cities in the order they fell; outbreak rings pulse
  • The night side starts where it really is right now, with city lights, then sweeps round the world every five minutes beside a UTC clock
  • Antarctica is shown from above the South Pole, under aurora ribbons
  • Drifting ocean swells, a twinkling star field and a latitude grid that zooms with the map
  • Header: a spinning globe, WORLD INFECTED % (tap to switch to the continent), global resistance and a fever thermometer
  • Nothing red ever appears on a continent nobody has infected
From the Codex

How the world fights back in Pandemic Game Mode: every city, its continent and the world answer your spread with responses that change every run you play there.

Fun fact: Every response card on the world map says exactly what it changes; tap a diamond on a city's timeline to jump to that card. The breaking-news ticker lists every response in force, newest first.

Pandemic Game Mode Responses in the Codex

Everything about a city on one card: who lives there, how fast it reacts, and what it's doing to you.

  • Name, country and a skyline strip with population, response speed and any weather in force
  • A 0–100% timeline with a diamond at every response's threshold and a skull for the aftermath; tap one to jump to it
  • “next: X% (N more people)”
  • Sections: IN PLACE NOW, ACROSS the continent, WORLDWIDE and AS THE INFECTION SPREADS
  • Start infection, or Infect again once it has fallen
From the Codex

How the world fights back in Pandemic Game Mode: every city, its continent and the world answer your spread with responses that change every run you play there.

Fun fact: Every response card on the world map says exactly what it changes; tap a diamond on a city's timeline to jump to that card. The breaking-news ticker lists every response in force, newest first.

Pandemic Game Mode Responses in the Codex

A marquee along the bottom of the map lists every response in force, newest first.

  • World responses first, then cities still being infected, then fallen ones
  • Up to 40 headlines; unread ones in yellow
  • Tap to pause it, tap the paused headline to open its city
  • A briefing sting plays when there's unread news
  • “No outbreaks reported yet” before your first infection
From the Codex

How the world fights back in Pandemic Game Mode: every city, its continent and the world answer your spread with responses that change every run you play there.

Fun fact: Every response card on the world map says exactly what it changes; tap a diamond on a city's timeline to jump to that card. The breaking-news ticker lists every response in force, newest first.

Pandemic Game Mode Responses in the Codex

Each city's pin shows its progress at a glance.

  • A ring split into one segment per person, turning red as they're infected
  • A speed badge, a crown once the city has fallen, and a yellow dot for unread responses
  • A state chip: FALLEN, LOCKED, SPREADING, or the next response's threshold
From the Codex

How the world fights back in Pandemic Game Mode: every city, its continent and the world answer your spread with responses that change every run you play there.

Fun fact: Every response card on the world map says exactly what it changes; tap a diamond on a city's timeline to jump to that card. The breaking-news ticker lists every response in force, newest first.

Pandemic Game Mode Responses in the Codex

The run ends on the city's continent: its people flip red one by one, new responses flip in, and fallen cities get stamped.

  • Headlines: PERSON INFECTED, INFECTION FAILED, <CITY> HAS FALLEN, <CONTINENT> INFECTED or THE WORLD IS INFECTED
  • “N of M people infected”
  • NOW IN FORCE and CITY FALLEN cards for every response that just switched on
  • A FALLEN stamp when the city falls; the continent's set pieces appear one by one when it does
  • Reward chips, and a strip of icons for what changes next run
  • Back to the world map to pick the next city
From the Codex

How the world fights back in Pandemic Game Mode: every city, its continent and the world answer your spread with responses that change every run you play there.

Fun fact: Every response card on the world map says exactly what it changes; tap a diamond on a city's timeline to jump to that card. The breaking-news ticker lists every response in force, newest first.

Pandemic Game Mode Responses in the Codex

Hosts in each city are locals with names from that city, and the animals on its streets are the ones that really live there.

  • 8 local first names per city (6 at Vostok, Esperanza and the South Pole)
  • 7 animals live only around Pandemic cities: Dromedary Camel (Cairo, Riyadh, Dubai), Kangaroo (Perth), Macaque (Mumbai, Singapore), Capuchin Monkey (Manaus), Llama (Lima), Ring-Tailed Lemur (Antananarivo), Reindeer (Nuuk)
  • Penguins and seals at McMurdo and Esperanza; no animals at Vostok or the South Pole
  • Some responses add animals (Nairobi's cows, chickens and pigs) or clear them away (Beijing)
From the Codex

Dromedary camels are the reservoir of MERS coronavirus. Since 2012 it has passed from camels to people, mostly in the Arabian Peninsula, through close contact and raw camel milk, and killed about a third of known cases.

Fun fact: Most camels in the region carry MERS antibodies, so the virus has circulated in them for decades.

Dromedary Camel in the Codex

See also