When Detection fills to 100, the immune system dispatches Killer T cells: elite hunters that follow you from room to room until you destroy them. Every generation you kill trains a stronger one. Unlocks at skill-tree level 6.
A red, spinning cytotoxic T cell that stalks you, winds up and lunges at high speed. Its pack's health shows in the top bar as KILLER T CELL · GEN N.
Dispatched when Detection reaches 100, from the Lungs on; in the Nasal Passage only for its introduction
The organ that introduces it sends the first pack after two cleared fights
Base stats: 260 health (+4% per Immune Alert step) · 16 touch damage
Speed: always 15% faster than your top speed, however fast your build gets (slows still work on it)
Lunge: within 280 points it swells for 0.45 s, then lunges for 0.32 s
Each generation: +60% health, +25% touch damage, slightly bigger, and one more notched ring around it (up to 5)
Never gives up the hunt and never adapts in a Cytokine Storm; it can roll elite tiers but never the Splitting affix
Retrovirus deals 50% extra damage to Killer T cells and bosses
Loot from each original: a guaranteed Ribozyme Core, 1–2 Chaperone Proteins, 30% chance of another Ribozyme Core, 20% chance of gear, 3% chance of a Dormant Virion (extra life); outside Endless Game Mode each Ribozyme Core comes as 1 Chaperone Protein (kills pay half)
From the Codex
A "killer" T cell that hunts down infected cells and destroys them by punching holes with perforin and injecting granzymes.
Fun fact: Each killer T cell is trained to recognise one specific antigen, then multiplies into an army once it finds a match.