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Boons and drawbacks

Room Traits

The 16 traits a tiered room can carry: 9 boons and 7 drawbacks. Their effects last only while you're in that room.

On this page16
  1. Nutrient-Rich
  2. Weakened Defenses
  3. Sluggish Cells
  4. Receptive Tissue
  5. Quiet Tissue
  6. Mutagenic
  7. Hidden Cache
  8. Restorative
  9. Charged
  10. Barren
  11. Fortified
  12. Frenzied
  13. Inflamed
  14. Alarmed
  15. Elite Garrison
  16. Acidic

Cells move 20% slower.

  • Opposite of Frenzied
From the Codex

Defective polymerases slow a virus's replication, a trick used to make live-attenuated vaccines.

Sluggish in the Codex

Clearing the room always leaves a mutation orb.

From the Codex

Error-prone copying makes RNA viruses mutate fast, exploring new variants constantly.

Mutagenic in the Codex

Clearing the room leaves a vesicle chest.

From the Codex

Tiny membrane bubbles cells release to ship proteins and genetic material to other cells.

Fun fact: Some viruses hijack vesicles to travel hidden inside them, invisible to antibodies.

Extracellular Vesicles in the Codex

Power-ups drop 3 times as often.

  • Applies to elemental power-ups and CRISPR
From the Codex

Short bursts of elemental power, and the rare CRISPR.

Fun fact: Different power-ups run at the same time, and they follow you into the next room.

Power-ups in the Codex

Barren

Drawback

−50% nucleotides.

From the Codex

The building block of DNA and RNA: a sugar, a phosphate and a base (A, T, C, G in DNA; A, U, C, G in RNA).

Fun fact: Influenza stores its genes as RNA, so it uses U in place of T.

Nucleotide in the Codex

Frenzied

Drawback

Cells move 20% faster.

From the Codex

A fever speeds up both viral replication and the immune response.

Frenzy in the Codex

Elite cells are 2.5 times as common.

From the Codex

Immune cells exist in resting and activated states. Activated cells are bigger, multiply, produce more weapons and live longer; trained memory cells respond faster on a second encounter.

Fun fact: An activated T cell can divide every 4 to 6 hours, turning one cell into thousands within days.

Immune Cell Activation in the Codex

Acidic

Drawback

You lose 1 HP per second while cells are hunting you.

  • Never takes you below 1 HP

See also