Skip to content
StrainBorn
r/StrainBorn Join the beta
StrainBorn Wiki

The tissue fights back

Hazards, Pits & Shafts

Hazards arrive with the Hazards mechanic (Level 8); the organ that introduces them puts hazards in every fight room. Each organ has its own family, and they hurt cells as readily as they hurt you, so lure the immune system into them.

On this page12
  1. Abyss Pits
  2. Drop Shaft
  3. Mucus Puddles
  4. Nerve Endings
  5. Cilia Carpet
  6. Air Sacs
  7. Red Blood Cells
  8. Reticular Fibres
  9. Peristalsis
  10. Bile Duct
  11. Stem Cell Niche
  12. Synapse

Bottomless gaps in the tissue. Dash over them; stop on one and you fall.

  • About 35% of fight rooms have them: 1–2 pits, up to 4 in big rooms
  • Falling in costs 35% of your max HP and you climb out at the edge; it only kills if that takes you to 0
  • Cells shoved into a pit fall in and die
  • Falling during a Siege or Lysis Chamber fails the challenge instead of hurting you
From the Codex

Tissues are not solid: there are gaps, ducts and spaces between cells, and particles can be swept away by fluids and mucus.

Fun fact: Your nose and airways clear about a litre of mucus a day, sweeping trapped microbes to be swallowed.

Abyss Pits in the Codex

Drop Shaft

Shortcut

A glowing shaft: walk in and the current sweeps you into a freshly reshuffled layout of the same organ.

  • About 15% of organs hide one, at least 2 rooms deep
  • Shows SWEPT AWAY when you land in the new layout
  • Marked with a teal dot on the minimap once found
From the Codex

Viruses spread between organs through airways, blood and lymph: flu can move from the nose down into the lungs, and HIV travels through the blood to lymph nodes.

Fun fact: Inhaled droplets small enough can bypass the nose entirely and land deep in the lungs.

Drop Shaft in the Codex

Mucus Puddles

Nasal Passage

Sticky puddles that slow you to 40% speed while you stand in them.

  • In every Nasal Passage room, from the very first run
  • The Mucolytic Enzyme gene makes you immune
From the Codex

A sticky gel made of water and mucins that traps dust and microbes before they reach deeper airways.

Fun fact: Your airways make roughly a litre of mucus a day.

Mucus in the Codex

Nerve Endings

Nasal & Lungs

Glowing nerve fibres in the walls: linger on one, or shoot it, and it fires a reflex blast that flings everything nearby.

  • A sneeze in the Nasal Passage, a stronger cough in the Lungs
  • 1–3 in about 45% of Nasal Passage and 40% of Lungs fight rooms; 3 in every boss room
  • Raises Detection if you set it off by touch; shooting it doesn't
  • Recharges after 7 s; cells flung into an abyss die
From the Codex

Sensory nerve endings line the airways. When something irritates them, the trigeminal nerve in the nose triggers a sneeze and the vagus nerve in the lungs triggers a cough, blasting irritants (and viruses) out at high speed.

Fun fact: A sneeze can launch droplets at over 30 m/s and spread them several metres, which is exactly how flu hitches a ride to the next host.

Nerve Ending in the Codex

Cilia Carpet

Nasal & Lungs

Beating hairs that carry anything on them the way the arrows point.

  • In about 35% of fight rooms (1–2 carpets)
  • Dash to cross against the flow, or let it sweep cells into pits
From the Codex

Airway cells are covered in cilia, tiny hairs that beat about 15 times a second in coordinated waves, sweeping mucus and trapped microbes up and out (the mucociliary escalator).

Fun fact: Smoking paralyses cilia, which is one reason smokers get more chest infections.

Cilia Carpet in the Codex

Alveoli on the walls swell, then exhale a gust that blows you and cells away and clears enemy shots.

  • In about 50% of Lungs fight rooms (1–2)
From the Codex

The lungs end in about 480 million alveoli, tiny air sacs where oxygen crosses into the blood. Together they'd cover roughly half a tennis court.

Fun fact: Flu viruses that reach the alveoli cause pneumonia, much more dangerous than an infection of the nose.

Air Sacs in the Codex

Red Blood Cells

Bloodstream

Solid cells drifting with the flow that shove you around and soak up shots from both sides.

  • In about 60% of Bloodstream fight rooms (4–6 at a time)
  • Three of your shots burst one; a fresh one drifts in from upstream
From the Codex

Red blood cells are the most common cells in the body, around 25 trillion of them, carrying oxygen in haemoglobin. Their dimpled disc shape lets them squeeze through capillaries.

Fun fact: Red blood cells have no nucleus, so most viruses can't infect them; malaria parasites can.

Red Blood Cells in the Codex

Fibres strung across the room that slow you to under a third of your speed and snag cells too.

  • In about 50% of Lymph Node fight rooms (2–3 fibres)
  • Two shots snap a fibre
From the Codex

Lymph nodes are held together by a mesh of reticular fibres. Immune cells crawl along them like roads while scanning for invaders.

Fun fact: HIV can get trapped on the fibre network's dendritic cells, which keep it on display for months.

Reticular Fibres in the Codex

Every few seconds the gut wall clenches and a wave sweeps the room, carrying everything with it.

  • In about 45% of Gut fight rooms
  • Watch for the flashing band, then dash through it
From the Codex

Peristalsis is the wave of muscle contraction that pushes food along the gut. It also flushes out microbes that can't hold on to the lining.

Fun fact: Many gut viruses, like rotavirus and norovirus, cause diarrhoea that speeds things up even more, spreading new virions.

Peristalsis in the Codex

Ducts in the walls spray a jet of bile across the room after a flashing warning line.

  • In about 50% of Liver fight rooms (1–2)
  • Burns cells far worse than it burns you
From the Codex

The liver makes bile, a detergent that breaks up fats. It also dissolves the fatty envelope of viruses like flu and HIV.

Fun fact: That's why most viruses that spread through the gut, like norovirus and hepatitis A, have no envelope at all.

Bile Duct in the Codex

Stem Cell Niche

Bone Marrow

A pod of young blood cells: burst it to heal, but fresh neutrophils pour out.

  • In about 50% of Bone Marrow fight rooms (1–2)
  • Heals 12% of max HP; touch or shoot it to burst it
  • Releases two neutrophils
From the Codex

Bone marrow holds stem-cell niches, pockets where blood stem cells divide into every kind of blood cell, including white blood cells.

Fun fact: The marrow makes about 100 billion new neutrophils every day.

Stem Cell Niche in the Codex

Synapse

Brain

Two neurons that fire an electric arc between them every few seconds after a flickering warning.

  • In about 50% of Brain fight rooms (1–2 pairs)
  • The arc hurts cells; shoot a neuron to fire it early
From the Codex

Neurons talk at synapses with electrical spikes and chemical signals. Some viruses, like rabies and herpes, travel along neurons from synapse to synapse.

Fun fact: Rabies moves through nerves at a few centimetres a day toward the brain.

Synapse in the Codex

See also