Wiki Level Up Modifier Combos Run modifiers
Modifier Combos Loading certain modifiers together unlocks a combo bonus on top of their own effects: 17 pairs and 15 trios that fill all three slots. Each combo rolls a tier when it becomes active, and can rarely mutate.
On this page 34 Combo tiers Combo mutations Avalanche Gold Rush Feeding Frenzy Blitz Last Stand Gene Editing Suite Tumor Harvest Elemental Mastery Hyper-Evolution Immune Blindspot Hunting Season Second Wind Hazmat Assassin Cover Clean Bill of Health Slippery Danger Pay Juggernaut Treasure Hunter Blood Feast Lightning War Ghost Protocol Runaway Evolution Gene Storm Elemental Overload Cancer Cartel Ghost Strain Apex Predator Immortal Reservoir Fortress Danger Zone Silent Spread A newly active combo rolls a tier once that adds damage, max HP and nucleotides; unloading and reloading can't reroll it, and the run that uses it clears the roll.
Common 40%: no bonusUncommon 27%: +5% damage and max HP, +2% nucleotidesRare 17%: +10%, +5% nucleotidesEpic 9%: +15%, +7% nucleotidesLegendary 5%: +22%, +11% nucleotidesMythic 1.6%: +30%, +15% nucleotidesPrismatic 0.4%: +40%, +20% nucleotidesFrom the Codex Consumables crafted between runs that change the next run.
Fun fact: A loaded modifier stays loaded until you run out of it.
Run Modifiers in the Codex A freshly rolled combo has a 5% chance to mutate into something much stronger.
Hypermutation: +30% damageGiant Capsid: +40% max HPLatent Copy: +1 extra lifeGolden Genome: +50% nucleotidesAdaptive Shell: cells hit 20% softerFrom the Codex A change in a genome's sequence. Most are harmless or harmful, and a few help the organism survive.
Fun fact: Flu's RNA polymerase doesn't proofread, so it makes errors constantly.
Mutation in the Codex Viral Snowball stacks go up to +75% damage.
Viral Snowball + Replication Burst From the Codex Consumables crafted between runs that change the next run.
Fun fact: A loaded modifier stays loaded until you run out of it.
Run Modifiers in the Codex Jackpots hit 1 in 3 drops.
Jackpot Genome + Nutrient Cache From the Codex The building block of DNA and RNA: a sugar, a phosphate and a base (A, T, C, G in DNA; A, U, C, G in RNA).
Fun fact: Influenza stores its genes as RNA, so it uses U in place of T.
Nucleotide in the Codex Elite kills heal 20 HP instead of 8.
Bloodthirst + Inflammatory Bait From the Codex Dash recharges 35% faster.
Hit and Run + Primed Polymerase From the Codex A quick burst of movement.
Fun fact: Dash through attacks rather than away from them. Watch out for thymocytes, which copy your dash.
Dash in the Codex Adrenal Hijack kicks in below 50% HP.
Adrenal Hijack + Capsid Reserve From the Codex Consumables crafted between runs that change the next run.
Fun fact: A loaded modifier stays loaded until you run out of it.
Run Modifiers in the Codex Every cell CRISPR cuts heals 2 HP.
CRISPR Kit + Cas9 Overdrive From the Codex A bacterial immune system that remembers viruses and cuts their DNA with the Cas9 enzyme; scientists adapted it into a precise gene-editing tool.
Fun fact: Its discoverers, Jennifer Doudna and Emmanuelle Charpentier, won the 2020 Nobel Prize in Chemistry.
CRISPR-Cas9 in the Codex Destroying a tumor heals you fully.
Oncolytic Strain + Carcinogen Exposure From the Codex A mass of the body's own cells dividing out of control. Some viruses, like Epstein-Barr (linked to nasopharyngeal carcinoma) and HPV, can help trigger cancers.
Fun fact: Oncolytic viruses are engineered to infect and burst cancer cells; one (T-VEC, a modified herpes virus) is approved to treat melanoma.
Tumor in the Codex Picking up a power-up heals 15 HP.
Elemental Flux + Overcharged Capsid From the Codex Short bursts of elemental power, and the rare CRISPR.
Fun fact: Different power-ups run at the same time, and they follow you into the next room.
Power-ups in the Codex Mutation orbs appear twice as often.
Mutagen Surge + Tropism Map From the Codex A change in a genome's sequence. Most are harmless or harmful, and a few help the organism survive.
Fun fact: Flu's RNA polymerase doesn't proofread, so it makes errors constantly.
Mutation in the Codex The storm meter and shot resistance build another 25% slower.
Anti-inflammatory + Antigenic Drift From the Codex The slower, targeted immune response that learns the specific features of a pathogen and remembers them.
Fun fact: Vaccines work by training this system without the real disease.
Adaptive Immunity in the Codex Gear drops another 50% more often.
Rival Pheromone + Scavenger Enzyme From the Codex Other viruses competing for the same host.
Fun fact: Rivals don't lock the doors, so running is always an option.
Rival Viruses in the Codex Start with 1 more extra life.
Latent Reservoir + Capsid Reserve From the Codex The time between catching a virus and feeling sick. The virus is multiplying, but the body hasn't noticed yet, so there are no symptoms.
Fun fact: Flu incubates for about 1–4 days, measles about 10–12, and rabies can take months; HIV's silent clinical latency can last 10 years.
Incubation (Extra Life) in the Codex Ground hazards don't slow you at all.
From the Codex A sticky gel made of water and mucins that traps dust and microbes before they reach deeper airways.
Fun fact: Your airways make roughly a litre of mucus a day.
Mucus in the Codex Killer T cells have another 20% less HP.
Perforin Block + Cytokine Decoy From the Codex A "killer" T cell that hunts down infected cells and destroys them by punching holes with perforin and injecting granzymes.
Fun fact: Each killer T cell is trained to recognise one specific antigen, then multiplies into an army once it finds a match.
Cytotoxic T Cell in the Codex The host takes medicine half as often again.
Immunosuppressant + Immune Exhaustion From the Codex The host feeling sick and taking medicine when Detection is 75 or more.
Fun fact: Walking out of the room escapes a dose; surviving it pays out.
Treatments in the Codex Key guardian hooks miss twice as often again.
Slick Envelope + Hit and Run From the Codex An outer lipid membrane some viruses steal from the host cell as they bud out of it, studded with the virus's own glycoproteins.
Fun fact: Enveloped viruses like flu and HIV are fragile outside the body: soap dissolves their envelope.
Viral Envelope in the Codex +25% nucleotides.
Hot Zone + Nutrient Cache From the Codex Every room rolls a tier, from common to prismatic, with boons and drawbacks.
Fun fact: Check a room's border colour on the minimap before you walk in.
Room Tiers in the Codex +20% damage and +20% max HP.
Capsid Reserve + Replication Burst + Adrenal Hijack From the Codex Consumables crafted between runs that change the next run.
Fun fact: A loaded modifier stays loaded until you run out of it.
Run Modifiers in the Codex +30% nucleotides and jackpots hit 1 in 2 drops.
Nutrient Cache + Jackpot Genome + Inflammatory Bait From the Codex The building block of DNA and RNA: a sugar, a phosphate and a base (A, T, C, G in DNA; A, U, C, G in RNA).
Fun fact: Influenza stores its genes as RNA, so it uses U in place of T.
Nucleotide in the Codex Kills heal 3 more HP and elite kills heal 25 HP.
Bloodthirst + Inflammatory Bait + Adrenal Hijack From the Codex Your ultimate charges 50% faster and the dash recharges 30% faster.
Primed Polymerase + Hit and Run + Immune Exhaustion From the Codex Detection rises 40% slower again and the dash recharges 25% faster.
Cytokine Decoy + Hit and Run + Tropism Map From the Codex How aware the host's immune system is of you, from 0 to 100. It's the bar next to the eye at the top of the screen, and the more it fills, the harder the immune system fights back.
Fun fact: Stay out of fights for a few seconds and the bar drains on its own. Refuge rooms drop it fast.
Detection in the Codex Even rarer mutation orbs, and Viral Snowball stacks go up to +100% damage.
Mutagen Surge + Tropism Map + Viral Snowball From the Codex A change in a genome's sequence. Most are harmless or harmful, and a few help the organism survive.
Fun fact: Flu's RNA polymerase doesn't proofread, so it makes errors constantly.
Mutation in the Codex CRISPR appears twice as often and every cut heals 4 HP.
CRISPR Kit + Cas9 Overdrive + Mutagen Surge From the Codex A bacterial immune system that remembers viruses and cuts their DNA with the Cas9 enzyme; scientists adapted it into a precise gene-editing tool.
Fun fact: Its discoverers, Jennifer Doudna and Emmanuelle Charpentier, won the 2020 Nobel Prize in Chemistry.
CRISPR-Cas9 in the Codex Power-ups last 40% longer and picking one up heals 25 HP.
Elemental Flux + Overcharged Capsid + Replication Burst From the Codex Short bursts of elemental power, and the rare CRISPR.
Fun fact: Different power-ups run at the same time, and they follow you into the next room.
Power-ups in the Codex Tumors pay out 50% more and destroying one heals you fully.
Oncolytic Strain + Carcinogen Exposure + Nutrient Cache From the Codex A mass of the body's own cells dividing out of control. Some viruses, like Epstein-Barr (linked to nasopharyngeal carcinoma) and HPV, can help trigger cancers.
Fun fact: Oncolytic viruses are engineered to infect and burst cancer cells; one (T-VEC, a modified herpes virus) is approved to treat melanoma.
Tumor in the Codex No shot resistance, the storm builds 30% slower and Detection 20% slower.
Anti-inflammatory + Antigenic Drift + Cytokine Decoy From the Codex The slower, targeted immune response that learns the specific features of a pathogen and remembers them.
Fun fact: Vaccines work by training this system without the real disease.
Adaptive Immunity in the Codex Elite kills heal 15 HP and gear drops another 50% more often.
Rival Pheromone + Scavenger Enzyme + Inflammatory Bait From the Codex Other viruses competing for the same host.
Fun fact: Rivals don't lock the doors, so running is always an option.
Rival Viruses in the Codex Start with 1 more extra life and kills heal 2 more HP.
Latent Reservoir + Capsid Reserve + Bloodthirst From the Codex The time between catching a virus and feeling sick. The virus is multiplying, but the body hasn't noticed yet, so there are no symptoms.
Fun fact: Flu incubates for about 1–4 days, measles about 10–12, and rabies can take months; HIV's silent clinical latency can last 10 years.
Incubation (Extra Life) in the Codex Hazards don't slow you, guardian hooks never land, and cells hit 10% softer.
Mucin Coat + Slick Envelope + Capsid Reserve From the Codex Rooms roll yet another tier higher and +30% nucleotides.
Hot Zone + Mutagen Surge + Nutrient Cache From the Codex Every room rolls a tier, from common to prismatic, with boons and drawbacks.
Fun fact: Check a room's border colour on the minimap before you walk in.
Room Tiers in the Codex Killer T cells have 30% less HP again and the host barely takes medicine.
Perforin Block + Immunosuppressant + Cytokine Decoy From the Codex