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Challenges

Milestone Challenges

637 permanent challenges in 11 groups. Chains climb in difficulty as their targets grow (E = Easy, N = Normal, H = Hard, El = Elite, L = Legendary).

On this page11
  1. Combat
  2. Enemies
  3. Bosses
  4. Immune System
  5. Rivals
  6. Map
  7. Hazards
  8. Pickups
  9. Traits
  10. Gear
  11. Progression

Combat

80 challenges

Kills, rooms, flawless fights, elites, ambushes and ability use.

  • Destroy cells: First Blood, Infection, Outbreak, Epidemic, Pandemic, Extinction Event (then II to VII): 10 to 100,000 cells, E to L
  • Destroy cells in one run: Viral Load, Cytokine Storm, Sepsis, Total Collapse (then II to V): 25 to 800, E to El
  • Clear rooms: Explorer, Colonizer, Systemic, Every Corner (then II to VI): 5 to 2,000, E to El
  • Clear rooms in one run: Deep Infection 30 (N), Organ Failure 60 (H)
  • Fights without damage: Untouchable 5 (N), Ghost Strain 30 (H), Immune Blind Spot 150 (El)
  • In one run: Clean Sweep 5 (H), Flawless Infection 12 (El)
  • Elite (blue or better) kills: Elite Hunter, Antigen Breaker, Champion Slayer: 5 to 1,000, E to El
  • By cell tier: Blue Blood 25 / Elite Purge 250; Purple Reign 10 / Epic Slayer 100; Golden Hunt 5 / Legend Killer 50; Red Alert 1 / Myth Breaker 10; Prism Breaker 1 / Prismatic Massacre 5
  • Ambush kills: Sneak Attack, Silent Killer, Assassin Strain: 10 to 1,000, E to H
  • Drug or vaccine particles: Drug Resistance, Antiviral Immunity, Untreatable: 10 to 1,000, E to H
  • Ultimate: Pandemic Power 10 (E), Global Outbreak 100 (N)
  • Signature ability: Shapeshifter 10 (E), Master of Disguise 100 (N)
  • Dashes: Quick Spread, Jet Stream: 50 to 5,000, E to H
  • Active skill: Skilled 50 (E), Ability Spammer 500 (N)
From the Codex

Each organ is a map of connected rooms, different every run.

Fun fact: Bigger rooms hold more cells, spread around the whole room, and always fight in several waves.

Rooms & Waves in the Codex

Enemies

202 challenges

A Hunter, Bane and Extinction chain for every immune cell type, plus host cells.

  • Common cells (10 to 2,500 kills, E to H): Neutrophil, Free Antibody, Macrophage, B Cell, Monocyte, Plasmablast, Platelets
  • Uncommon cells (5 to 1,000 kills, E to El): Natural Killer Cell, Dendritic Cell, Complement System, Helper T Cell, Follicular Dendritic Cell, Goblet Cell, IgA Plasma Cell, Stellate Cell, NKT Cell, Megakaryocyte, Myeloblast, Astrocyte, Resident Memory T Cell, Eosinophil, Basophil, Memory B Cell, Lymphoid Progenitor, Thymocyte
  • Host cells: Cell Burster 100 (E), Lytic Feast 1,000 (N)
From the Codex

The most abundant white blood cell and a first responder. It has a multi-lobed nucleus and engulfs invaders.

Fun fact: Neutrophils can cast out sticky webs of DNA called NETs to trap microbes.

Neutrophil in the Codex

Bosses

53 challenges

Organ bosses, key guardians, tumors and boss feats.

  • Boss kills: Giant Killer, Boss Rush, Warlord: 1 to 100, E to L
  • In one run: Double Kill 2 (N), Gauntlet 4 (H), Clean House 8 (L)
  • Each organ boss once (Slayer) and 5 times (Nemesis, one step harder): Mast Cell (E), Alveolar Macrophage (N), Plasma Cell (N), Follicular Helper T Cell (H), Paneth Cell (H), Kupffer Cell (El), Hematopoietic Stem Cell (El), Microglia (L)
  • Tumors: Oncolytic 1 (N), Tumor Hunter 5 (H), Remission 20 (El)
  • Key guardians: Gatebreaker 1 (E), Keymaster 10 (N), Warden Slayer 40 (H)
  • Each guardian Down 1 (E) and Hunter 8 (N): Mucin Colossus, Syncytium, Fibrin Weaver, Reticular Warden, Cajal Pacemaker, Polyploid Hepatocyte, Giant Osteoclast, Betz Cell
  • Bosses without damage: Untouched 1 (H), Boss Ghost 5 (El), Perfect Predator 20 (L)
  • Bosses within 60 seconds: Speed Kill 1 (H), Blitz 10 (El)
From the Codex

The giant immune cell guarding the way to the next organ.

Fun fact: From the third organ on, every boss also has a signature skill on its own random clock, aimed at you.

Bosses in the Codex

Immune System

29 challenges

Killer T cells, sieges, treatments, Detection and stealth.

  • Killer T cells: T-Cell Down 1 (N), Cytotoxic Breaker 10 (H), Adaptive Nightmare 50 (El)
  • Immune Sieges: Hold the Line 1 (N), Siege Breaker 10 (H)
  • Treatment doses: Drug Resistant 1 (N), Superbug 10 (H)
  • Antiviral, vaccine and interferon doses: Resistant 3 (N), Immune 20 (H) for each
  • Killer T generation in one run: They Keep Coming 3 (N), Adaptive Arms Race 5 (H), Immune Escalation 8 (El)
  • Wanted: push Detection to 100 in one run (N)
  • Immune level in one run: Provoked 5 (N), Full Alert 8 (H), Total War 12 (El)
  • Hunter squads: Hunted, Most Wanted: 1 to 100, E to H
  • Organs left with Detection never above 30: Ghost 1 (N), Silent Spread 10 (H), Never Seen 50 (El)
From the Codex

The immune system's elite hunters (cytotoxic T cells), dispatched when Detection reaches 100.

Fun fact: When a pack is destroyed, Detection drops to 0 and stays frozen for 20 seconds: that's your breathing room.

Killer T Cells in the Codex

Rivals

11 challenges

Beat the other viruses competing for the host.

  • Rival kills: Competition 1 (N), Apex Strain 5 (H), Only One Survives 25 (El)
  • Rhinovirus, Norovirus and Adenovirus: Rival 1 (N), Nemesis 5 (H) each
  • Rival generation in one run: Evolved Rival 3 (H), Ancient Rival 5 (El)
From the Codex

Other viruses competing for the same host.

Fun fact: Rivals don't lock the doors, so running is always an option.

Rival Viruses in the Codex

Map

53 challenges

Reaching organs, exploring every room and finding special rooms.

  • Reach each organ in one run: Into the Lungs (E), Bloodstream (N), Lymph Node (N), Gut (H), Liver (H), Bone Marrow (El), Brain (L)
  • Purge: destroy 500 cells in each organ (Nasal Passage E up to Brain El)
  • Cartographer: explore every room of each organ in one run (E up to El)
  • Discover rooms: Wanderer, Pathfinder, Atlas: 10 to 2,000, E to H
  • Fully explore organs: Thorough 1 (E), Completionist 10 (N), Every Cell Counted 50 (H)
  • Discover 5 (E) / 25 (N): Upgrade Chambers (Treasure Seeker, Vault Raider), trade-off altar rooms (Deal Maker, Faustian), Mutagenic Pools (Gambler, High Roller), refuges (Safe Haven, Sanctuary Regular), puzzle rooms (Curious, Puzzle Hunter), gene vaults (Gene Seeker, Vault Opener)
  • Pit rooms: Edge Walker 10 (E), Abyss Dancer 100 (N)
  • Receptor puzzles: Lock Pick 1 (E), Receptor Master 10 (N), Key to Everything 50 (H)
  • Lysis Chambers: Burst Them 1 (N), Harvest Season 10 (H)
From the Codex

Rooms that aren't straight fights, outlined in colour on the minimap.

Fun fact: Refuges are worth remembering: you can come back to one when Detection gets high.

Special Rooms in the Codex

Hazards

20 challenges

Use the organs' own terrain.

  • Nerve reflexes by touch: Ticklish 5 (E), Reflex Test 50 (N)
  • Nerve reflexes by shots: Nerve Striker 10 (E), Neural Saboteur 100 (N)
  • Drop shafts: Free Fall 1 (E), Shaft Diver 10 (N)
  • Hazard kills: Environmental Hazard, Tissue Trap, Terrain Master: 10 to 500, E to H
  • Red blood cells burst: Hemolysis 5 (E), Anaemia 50 (N)
  • Reticular fibres snapped: Fibre Cutter 5 (E), Net Breaker 50 (N)
  • Stem cell niches burst: Marrow Raider 3 (E), Niche Thief 25 (N)
  • Incubation revives: Second Chance 1 (N), Unkillable 10 (H)
From the Codex

Parts of the tissue itself that can hurt you or help you.

Fun fact: Most hazards hurt cells as much as you: lure them in.

Hazards in the Codex

Pickups

84 challenges

Nucleotides, orbs, chests, power-ups, RNA and materials.

  • Nucleotides: Base Pairs, Genome Bank, Nucleotide Baron: 100 to 250,000, E to El
  • Mutation orbs: Mutation Magnet, Orb Collector, Orb Hoarder: 5 to 500, E to H
  • Vesicle chests: Vesicle Opener, Chest Cracker, Vesicle Baron: 5 to 500, E to H
  • Genes: Gene Splicer 5 (E), Genome Editor 50 (N)
  • Trade-offs: Bargainer 5 (E), Pact Maker 50 (N)
  • Dormant Virions: Dormant 1 (N), Sleeper Cell 10 (H)
  • Power-ups: Powered Up, Elemental, Force of Nature: 1 to 250, E to H
  • CRISPR: Gene Editor 1 (N), Cas9 Master 10 (H)
  • Each element 1 (E), Adept 5 (N), Master 15 (H): Spike Shield, Chain Lightning, Fire Cross, Tidal Pulse, Gale Force, Stone Skin, Frost Aura, Mist Veil, Radiance, Umbra
  • RNA strands: Strand Finder, RNA Collector, Genome Library: 1 to 200, E to H
  • Enhancement materials: Scrapper, Material Hoard, Workshop Stock: 50 to 10,000, E to H
From the Codex

The building block of DNA and RNA: a sugar, a phosphate and a base (A, T, C, G in DNA; A, U, C, G in RNA).

Fun fact: Influenza stores its genes as RNA, so it uses U in place of T.

Nucleotide in the Codex

Traits

33 challenges

Take, stack and collect traits.

  • Traits in one run: Mutant 10 (E), Hypermutator 20 (N), Chimera 35 (H)
  • Traits overall: Gene Collector, Living Library: 10 to 1,000, E to El
  • By type, 25 (E) / 150 (N): STAT (Stat Builder, Number Cruncher), EFFECT (Status Spreader, Plague Bringer), PROJECTILE (Bullet Bender, Projectile Master), DEFENCE (Shielded, Fortress), DASH (Dash Fiend, Blink Master), SURVIVAL (Survivor, Undying)
  • Legendary traits: Golden Gene 1 (N), Legendary Genome 10 (H)
  • Mythic traits: Mythic Mutation 1 (H), Myth Maker 5 (El)
  • Prismatic trait: Prismatic Gene 1 (El)
  • Stack one trait in a run: Doubling Down ×3 (E), Obsession ×5 (N), Single-Minded ×8 (H)
  • Different traits in a run: Diverse Genome 8 (N), Swiss Army Virus 14 (H), Everything at Once 20 (El)
From the Codex

Mutations you gain during a run.

Fun fact: Picking the same trait again stacks it.

Traits in the Codex

Gear

48 challenges

Find, forge, enhance and recycle gear.

  • Find gear: Scavenger, Hoarder, Armory: 5 to 500, E to H
  • Purple or better: Lucky Find 1 (N), Treasure Strain 10 (H), Legend Seeker 50 (El)
  • Per slot, 25 (E) / 100 (N): Capsid, Envelope, Matrix, Tail Fibers, Spike Protein Collector and Connoisseur
  • Rare finds: Feeling Blue 25 (E), Blue Collection 100 (N)
  • Legendary finds: First Legendary 1 (H), Legendary Armory 10 (El)
  • Mythic finds: Mythic Find 1 (El), Mythic Armory 5 (L); Prismatic Drop 1 (L)
  • Boss set pieces: Boss Trophy 1, Set Collector 10, Full Wardrobe 40
  • Enhance: Tinkerer 1, Engineer 25, Perfectionist 100; to +10: Perfected 1 (H), Master Smith 5 (El)
  • Combine: Fusion 1, Recombinant 10, Chimeric Arsenal 40
  • Forge by combining: Forge Rare (E), Forge Epic (N), Forge Legendary (H), Forge Mythic (El), Forge Prismatic (L)
  • Gear mutations: Lucky Mutation 1 (N), Mutant Arsenal 10 (H)
  • Dismantle: Recycler 10, Salvage King 100, Scrap Lord 500
From the Codex

Surface glycoproteins such as flu's hemagglutinin, HIV's gp120 and the coronavirus spike (S) protein that bind a cell's receptors and drive fusion.

Fun fact: Spike proteins are the main target of most antiviral vaccines.

Spike Protein in the Codex

Progression

24 challenges

Runs, wins, Lab levels and skill ranks.

  • Petri Lab levels: Lab Rat 1 (E), Researcher 25 (N), Chief Scientist 100 (H)
  • Skill ranks: Student 1 (E), Adept 25 (N), Grandmaster 80 (H)
  • Runs played: Patient Zero, Persistent, Endemic: 1 to 250, E to El
  • Wins: Host Infected 1 (El), Serial Infector 5 (El), Unstoppable 25 (L)
  • Win as each virus: Influenza A, Retrovirus, Filovirus and Halovirus Victory 1 (El) and Dynasty 5 (L)
From the Codex

Your virus's experience and the skills it buys.

Fun fact: Switching to another capstone in the same tree is free: its point moves over.

Levels & Skill Tree in the Codex

See also