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Codex

Processes

The biology behind replication, mutation and immunity.

11 entriesAll categories
On this page11
  1. Opsonization
  2. Viral Spread
  3. Mutation
  4. Antigenic Drift
  5. Antigenic Shift
  6. Immune Cell Activation
  7. Phagocytosis
  8. Incubation (Extra Life)
  9. Viral Latency
  10. Fever
  11. Adaptive Immunity

Coating a pathogen with antibodies or complement so phagocytes can grab and destroy it more easily.

In the game

The Plasma Cell's lock-on volley opsonizes you: you take 35% more damage for 5 seconds.

Fun fact: The word comes from Greek for "to prepare food": opsonins make microbes tastier to phagocytes.

Small mutations that gradually change a virus's surface proteins so antibodies recognise it less well.

In the game

Influenza's passive: your shot type changes every few seconds.

Fun fact: This is why the flu vaccine is updated almost every year.

Appears inInfluenza APetri Lab

An abrupt, major change in a flu virus, caused when two strains infect the same cell and swap RNA segments (reassortment).

In the game

Influenza's Shift ability: a burst of every mutation, then rapid fire.

Fun fact: Shifts have produced new pandemic strains, including those of 1957, 1968 and 2009.

Appears inInfluenza APetri LabGear StatsClass-Ability Bonuses

Immune cells exist in resting and activated states. Activated cells are bigger, multiply, produce more weapons and live longer; trained memory cells respond faster on a second encounter.

In the game

Any cell can spawn at a tier from white to red, like gear. Higher tiers are bigger, tougher and hit harder, and from blue up roll affixes (Swift, Armored, Regenerating, Vampiric, Volatile, Shielded, Splitting, Enraged). They drop much better loot.

Fun fact: An activated T cell can divide every 4 to 6 hours, turning one cell into thousands within days.

Appears inElite TiersElite AffixesRoom TraitsRun ModifiersGear SourcesEndless Boons & Curses

"Cell eating": a cell wraps its membrane around a particle or microbe, swallows it and digests it.

In the game

The Alveolar Macrophage's engulf attack.

Fun fact: A single macrophage can swallow more than 100 bacteria before it wears out.

Appears inThe Codex

The time between catching a virus and feeling sick. The virus is multiplying, but the body hasn't noticed yet, so there are no symptoms.

In the game

An extra life for this run. When you'd die, a stored incubation is spent: you go dormant, ordinary cells lose track of you (bosses, Killer T cells and rivals keep hunting), and you re-emerge somewhere safe. Get it from the rare Incubation Period trait (unlocks at generation 3) or a Dormant Virion drop.

Fun fact: Flu incubates for about 1–4 days, measles about 10–12, and rabies can take months; HIV's silent clinical latency can last 10 years.

Appears inDrops & PickupsExtra LivesRun ModifiersModifier Combos

A dormant state where a virus hides inside a cell without making new copies, invisible to the immune system.

In the game

Retrovirus's ability: go invisible for a few seconds, and hunters lose track of you.

Fun fact: Latent HIV reservoirs are the main reason the infection can't yet be cured.

Appears inRetrovirusTrade-off AltarsPetri Lab

A raised body temperature triggered by the immune system. It slows some pathogens and speeds up immune responses.

In the game

Immune Alert: rises over time and makes cells tougher and hit harder.

Fun fact: The fever and aches of the flu come mostly from your own immune response, not directly from the virus.

Appears inPetri LabHosts & GenomeEndless Game ModeEndless Boons & Curses