Any regular cell can roll a tier, coloured like gear: white, green, blue, purple, orange, red or prismatic. Higher tiers are bigger, tougher, hit harder and drop far better loot. Elites unlock at skill-tree level 4.
Immune cells exist in resting and activated states. Activated cells are bigger, multiply, produce more weapons and live longer; trained memory cells respond faster on a second encounter.
Fun fact: An activated T cell can divide every 4 to 6 hours, turning one cell into thousands within days.
Immune cells exist in resting and activated states. Activated cells are bigger, multiply, produce more weapons and live longer; trained memory cells respond faster on a second encounter.
Fun fact: An activated T cell can divide every 4 to 6 hours, turning one cell into thousands within days.
2x nucleotides, Polymerase Shards, about 9% chance of gear
Small chance to drop a run modifier
From the Codex
Immune cells exist in resting and activated states. Activated cells are bigger, multiply, produce more weapons and live longer; trained memory cells respond faster on a second encounter.
Fun fact: An activated T cell can divide every 4 to 6 hours, turning one cell into thousands within days.
3x nucleotides, shards and a 50% chance of a Chaperone Protein, about 22% chance of gear
0.5% chance of a Dormant Virion
From the Codex
Immune cells exist in resting and activated states. Activated cells are bigger, multiply, produce more weapons and live longer; trained memory cells respond faster on a second encounter.
Fun fact: An activated T cell can divide every 4 to 6 hours, turning one cell into thousands within days.
4x nucleotides, shards, 1 Chaperone Protein, 50% chance of a Ribozyme Core (1 Chaperone Protein outside Endless Game Mode), about 63% chance of gear
3% chance of a Dormant Virion
From the Codex
Immune cells exist in resting and activated states. Activated cells are bigger, multiply, produce more weapons and live longer; trained memory cells respond faster on a second encounter.
Fun fact: An activated T cell can divide every 4 to 6 hours, turning one cell into thousands within days.
6x nucleotides, shards, 1–2 Chaperone Proteins, 50% chance of a Ribozyme Core (1 Chaperone Protein outside Endless Game Mode), guaranteed gear
3% chance of a Dormant Virion
From the Codex
Immune cells exist in resting and activated states. Activated cells are bigger, multiply, produce more weapons and live longer; trained memory cells respond faster on a second encounter.
Fun fact: An activated T cell can divide every 4 to 6 hours, turning one cell into thousands within days.
4 affixes; rainbow ring, cycling rainbow glow, white name with a rainbow bar
10x nucleotides, shards, 2 Chaperone Proteins, 50% chance of a Ribozyme Core (1 Chaperone Protein outside Endless Game Mode), guaranteed gear
Its gear is always Epic, or the best tier the organ allows if that is lower
From the Codex
Immune cells exist in resting and activated states. Activated cells are bigger, multiply, produce more weapons and live longer; trained memory cells respond faster on a second encounter.
Fun fact: An activated T cell can divide every 4 to 6 hours, turning one cell into thousands within days.