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Codex

Mutations

The strains that mutate your lineage.

56 entriesAll categories
On this page56
  1. Hyperinfectious
  2. Robust Capsid
  3. Streamlined
  4. Rapid Assembly
  5. Twin Genome
  6. Lysis Cascade
  7. Vampiric Uptake
  8. Nutrient-Rich Host
  9. Steady Replication
  10. Envelope Shield
  11. Ancient Memory
  12. Silent Spread
  13. Evasive Proteins
  14. Barbed Spikes
  15. Magnetic Capsid
  16. Long Reach
  17. Overcharged
  18. Ambush Predator
  19. Fortunate Strain
  20. Mutagenic
  21. Fragile Envelope
  22. Sluggish
  23. Hyperimmune Host
  24. Swarming Response
  25. Agile Defenders
  26. Sharpened Antibodies
  27. Paranoid Host
  28. Hypoxic Tissue
  29. Hunted
  30. No Respite
  31. Volatile Hosts
  32. Inflamed
  33. High-Affinity Antibodies
  34. Unstable Tissue
  35. Vigilant Cells
  36. Long Infection
  37. Titan Guardians
  38. Stiff Envelope
  39. Weak Replication
  40. Glass Cannon
  41. Berserker Strain
  42. Juggernaut
  43. Frenzy
  44. Shotgun Genome
  45. Chain Reaction
  46. Bloodlust
  47. Loud and Proud
  48. Ghost Strain
  49. Cramped Host
  50. Gambler's Genome
  51. Overclocked Ultimate
  52. Lean Genome
  53. Segment Reassortment
  54. Reverse Transcriptase Capture
  55. Filovirus Spillover
  56. Spike Recombination

Mutations that let a virus bind its receptor more tightly make each virion more likely to infect a cell.

In the game

A run mutation (boon): +30% damage. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inRoom TraitsStrains

Stabilizing mutations in capsid proteins help virions survive heat, drying and stomach acid.

In the game

A run mutation (boon): +40% max HP. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inStrainsGear Stats

Some viruses shed non-essential genes, letting them copy themselves faster and spread sooner.

In the game

A run mutation (boon): +20% move speed. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inStrainsGear Stats

Faster polymerases and assembly let some strains release new virions hours earlier.

In the game

A run mutation (boon): Fire 25% faster. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inStrainsUnique Abilities

Lytic viruses burst their host cells, releasing virions and inflammatory debris all at once.

In the game

A run mutation (boon): Dying cells burst, dealing 18 damage to their neighbours. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inStrainsUnique AbilitiesEndless Boons & Curses

Infections spread faster in cells rich in the nucleotides and energy a virus needs to copy itself.

In the game

A run mutation (boon): Heal 3 HP for every kill. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inRoom TraitsStrainsEndless Boons & Curses

Dense glycan coats on envelope proteins physically shield viruses from antibodies.

In the game

A run mutation (boon): Block the first hit in every room. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inStrainsUnique Abilities

Some viral genes are ancient, conserved across lineages for millions of years because they work.

In the game

A run mutation (boon): Start with your ultimate charged; it charges 30% faster. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inLineage & GenerationsStrains

Many viruses spread before symptoms appear, staying under the immune system's radar.

In the game

A run mutation (boon): Detection rises 40% slower. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inRoom TraitsModifier CombosStrainsGear Stats

Antigenic variation changes the parts of a virus antibodies recognize, letting it slip past immunity.

In the game

A run mutation (boon): Immune cells see 35% less far. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inStrainsUnique Abilities

Some viral proteins damage the membranes of immune cells that try to grab them.

In the game

A run mutation (boon): Cells that touch you take 15 damage. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inStrainsUnique AbilitiesEndless Boons & Curses

High-affinity attachment proteins help virions stick to and gather around target cells.

In the game

A run mutation (boon): 2.5x pickup range and +20% nucleotides. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inStrainsGear StatsEndless Boons & Curses

Some viruses spread through the air in tiny aerosols that travel much further than droplets.

In the game

A run mutation (boon): Shots fly 35% faster and pierce +1 cell. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inStrains

Strong promoters can switch a virus's genes on faster and louder than usual.

In the game

A run mutation (boon): Antigenic Shift charges 60% faster and starts ready. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inStrainsUnique Abilities

Some viruses infect cells silently, then strike all at once.

In the game

A run mutation (boon): Ambush hits deal 60% more damage. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inStrains

Recombination between strains can create rare, successful new genomes.

In the game

A run mutation (boon): RNA strands drop 3x as often. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inStrains

Error-prone copying makes RNA viruses mutate fast, exploring new variants constantly.

In the game

A run mutation (boon): Cleared rooms leave mutation orbs 2x as often. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inRoom TraitsStrains

Destabilizing mutations make a virion fall apart easily outside the cell.

In the game

A run mutation (curse): −40% max HP · +60% nucleotides. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inRoom TraitsStrainsEndless Boons & Curses

Defective polymerases slow a virus's replication, a trick used to make live-attenuated vaccines.

In the game

A run mutation (curse): −20% move speed · +40% nucleotides. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inRoom TraitsStrains

A host with strong prior immunity (from vaccination or past infection) fights the virus off faster.

In the game

A run mutation (curse): Cells have +40% HP · +50% nucleotides, 1.5x RNA. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inRoom TraitsStrainsEndless Boons & Curses

Inflammation recruits waves of immune cells to the site of infection.

In the game

A run mutation (curse): +40% more cells per room · +50% nucleotides. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inStrains

Activated immune cells move faster, following chemical trails to the infection.

In the game

A run mutation (curse): Cells move 25% faster · +40% nucleotides. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inElite AffixesStrainsEndless Boons & Curses

Affinity maturation sharpens antibodies over an infection so they bind ever more tightly.

In the game

A run mutation (curse): Cells hit 35% harder · +50% nucleotides. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inStrains

Some people's innate immunity reacts strongly and early, catching infections fast.

In the game

A run mutation (curse): Detection rises 60% faster and starts at 30 · +40% nucleotides. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inRoom TraitsStrains

Low-oxygen tissue changes how cells behave and can slow both virus and immune response.

In the game

A run mutation (curse): You can only see a small circle · +50% nucleotides, 2x RNA. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inStrains

Memory T cells from a past infection can hunt a returning virus from day one.

In the game

A run mutation (curse): A Killer T cell is hunting you from the start · +60% nucleotides, 2x RNA. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inStrains

Some infections damage tissue faster than the body can repair it.

In the game

A run mutation (curse): Clearing rooms no longer heals · +40% nucleotides. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inStrains

Infected cells can die explosively, releasing debris that harms nearby tissue.

In the game

A run mutation (curse): Dying cells burst and can hurt you · +40% nucleotides. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inElite AffixesStrainsEndless Boons & Curses

Inflammation speeds tissue repair, helping the host recover from damage.

In the game

A run mutation (curse): Wounded cells slowly regenerate · +40% nucleotides. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inElite AffixesRoom TraitsStrainsEndless Boons & Curses

Late in an infection, antibodies are produced in huge numbers and act fast.

In the game

A run mutation (curse): Enemy shots fly 40% faster · +35% nucleotides. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inStrains

Severe infections can destroy tissue, leaving damaged, unstable areas.

In the game

A run mutation (curse): 2.6x as many pits · +40% nucleotides. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inStrains

Interferons put nearby cells on high alert before the virus even reaches them.

In the game

A run mutation (curse): Every cell is already alert · +50% nucleotides. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inStrains

Some infections spread further through the body before they peak.

In the game

A run mutation (curse): +3 rooms in every organ · +30% nucleotides. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inStrains

Some immune cells grow larger and more active when strongly stimulated.

In the game

A run mutation (curse): Bosses have +60% HP · +40% nucleotides, 2x RNA. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inStrains

Stiffer viral membranes can make entering cells slower.

In the game

A run mutation (curse): Dash takes 2x as long to recharge · +35% nucleotides. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inStrains

Defective genomes can interfere with a virus's own replication.

In the game

A run mutation (curse): −25% damage · +50% nucleotides. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inStrains

Highly virulent strains often burn out fast, damaging their host before they can spread.

In the game

A run mutation (mixed): +60% damage, −40% max HP. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inTrade-off AltarsStrains

Some viruses replicate so aggressively they exhaust their host cell's resources.

In the game

A run mutation (mixed): Fire 40% faster, but clearing rooms doesn't heal. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inElite AffixesStrains

Large, sturdy viruses like poxviruses carry many genes but spread more slowly.

In the game

A run mutation (mixed): +60% max HP, −20% move speed. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inStrains

A fever speeds up both viral replication and the immune response.

In the game

A run mutation (mixed): You move 25% faster and every cell 25% faster. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inRoom TraitsStrains

Viruses that release huge numbers of weak virions rely on sheer numbers to succeed.

In the game

A run mutation (mixed): +2 projectiles (40% damage), −30% damage, shots 15% slower. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inStrains

Cytokine storms harm the virus and the host at the same time.

In the game

A run mutation (mixed): Dying cells burst for 18 damage: it hurts them and you. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inSynergiesStrains

Some viruses grow by consuming host resources, at the cost of host recovery.

In the game

A run mutation (mixed): Auto-attacks heal 2% of their damage, but rooms don't heal. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inRun ModifiersModifier CombosStrains

Highly symptomatic infections spread readily but also trigger strong immune responses.

In the game

A run mutation (mixed): +35% damage, detection rises 100% faster. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inStrains

Viruses that hide well often carry fewer genes and are more fragile.

In the game

A run mutation (mixed): Cells see 50% less far, but −30% max HP. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inStrains

In small, dense tissues infections are shorter but more intense.

In the game

A run mutation (mixed): 2 fewer rooms per organ, 30% more cells in each. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inStrains

High-risk strategies like extremely fast replication can pay off or backfire.

In the game

A run mutation (mixed): +100% nucleotides, cells hit 50% harder. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inStrains

Prioritizing some genes over others lets a virus excel at one task at the expense of another.

In the game

A run mutation (mixed): Ultimate charges 100% faster, Antigenic Shift 50% slower. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inStrains

Small genomes copy faster but offer less protection.

In the game

A run mutation (mixed): +30% speed and fire 20% faster, −25% max HP. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inTrade-off AltarsStrains

A change in the virus's genome passed down to its offspring.

In the game

A run mutation (boon): Becomes Influenza A. +10% damage. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inVirus JumpsStrains

A change in the virus's genome passed down to its offspring.

In the game

A run mutation (boon): Becomes Retrovirus. +12% max HP. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inVirus JumpsStrains

A change in the virus's genome passed down to its offspring.

In the game

A run mutation (boon): Becomes Filovirus. +15% max HP. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inVirus JumpsStrains

A change in the virus's genome passed down to its offspring.

In the game

A run mutation (boon): Becomes Halovirus. +8% move speed. Chosen on death for the next generation; inheriting it again amplifies it.

Appears inVirus JumpsStrains