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Named over their heads

Elite Affixes

From blue (Rare) up, elites roll affixes: 1 at Rare, 2 at Epic and Legendary, 3 at Mythic and 4 at Prismatic.

On this page8
  1. Swift
  2. Armored
  3. Shielded
  4. Regenerating
  5. Vampiric
  6. Volatile
  7. Splitting
  8. Enraged

Swift

Affix

Moves much faster than a normal cell of its kind.

  • +35% move speed, on top of the tier's own speed bonus
  • Never rolled by cells that can't move
From the Codex

Activated immune cells move faster, following chemical trails to the infection.

Agile Defenders in the Codex

Armored

Affix

Carries a grey armor bar that must be broken before its health.

  • Armor worth 60% of its max health
  • Armor only takes 65% of each hit, so it soaks a lot
  • Explosive shots crack armor 60% faster
From the Codex

Extra health bars that soak damage before a cell's health.

Fun fact: Match your damage to the defence: electric for shields, explosive for armor.

Shields, Armor & Damage Types in the Codex

Wrapped in a cyan shield bubble that soaks damage first.

  • Shield worth 40% of its max health
  • Breaks before armor and health (SHIELD BROKEN)
  • Electric damage (M2 Ion Channel and other electric effects) tears through shields faster
From the Codex

Extra health bars that soak damage before a cell's health.

Fun fact: Match your damage to the defence: electric for shields, explosive for armor.

Shields, Armor & Damage Types in the Codex

Heals itself whenever it's left alone.

  • After 2 s without being hit it regains 1% of its max health per second
  • It can't out-heal steady damage, only recover from neglect
From the Codex

Inflammation speeds tissue repair, helping the host recover from damage.

Inflamed in the Codex

Heals every time its touch hurts you.

  • Each damaging touch heals it 8% of its max health
  • Bosses with this affix heal only 2% per touch
From the Codex

Viruses reprogram cell metabolism to siphon off nutrients and building blocks for themselves.

Vampiric Uptake in the Codex

Bursts in an explosion when it dies.

  • Death blast radius 95 points, 16 base damage to you if you're inside
  • Death card: CAUGHT IN AN EXPLOSION
From the Codex

Infected cells can die explosively, releasing debris that harms nearby tissue.

Volatile Hosts in the Codex

Splits into two smaller copies when it dies.

  • Two copies, each 80% size with 30% of the original's max health, already hunting
  • Never rolled by bosses, Killer T cells or cells that can't move
From the Codex

Immune cells exist in resting and activated states. Activated cells are bigger, multiply, produce more weapons and live longer; trained memory cells respond faster on a second encounter.

Fun fact: An activated T cell can divide every 4 to 6 hours, turning one cell into thousands within days.

Immune Cell Activation in the Codex

Enraged

Affix

Turns red and fiercer once it drops below half health.

  • Below 50% health: +30% speed and +40% touch damage (ENRAGED)
  • Never rolled by cells that can't move
From the Codex

Some viruses replicate so aggressively they exhaust their host cell's resources.

Berserker Strain in the Codex

See also