Wiki In a Run Synergies Shot-trait pairs
Synergies Five traits change how your auto-attack behaves: Endosomal Recycling (return), Neuraminidase Boost (pierce), Fomite Ricochet (bounce), Lytic Burst (burst) and Cell-to-Cell Spread (chain). Every pair has its own synergy, there's no limit, and each one switches on with a SYNERGY toast the moment you hold both. Extra projectiles and Lateral Budding darts aren't part of it.
On this page 10 Shredder Rebound Turnaround Burst Live Wire Ricochet Drill Fragmentation Arc Through Cluster Bounce Pinball Chain Reaction Recycling + Neuraminidase Returning shots already pass through cells, so pierce becomes power.
Every cell a shot cuts through adds +10% damage per pierce for the rest of its trip, up to +100% From the Codex Every bounce becomes an extra round trip: shots fly back out again instead of fading.
From the Codex Shots burst at the point where they turn around, right in the crowd.
From the Codex Shots on their way back zap the nearest cell.
A zap every 0.3 s for 35% damage From the Codex Each bounce restores a pierce and adds damage.
From the Codex After passing through a cell, a shot's bursts get wider and stronger.
Bursts 50% wider and 25% stronger From the Codex Chain jumps pierce like the shot that started them.
From the Codex Every bounce off a wall sets off a burst where it hits.
From the Codex Every bounce fires a chain jump at the nearest cell.
From the Codex Every burst arcs to one more cell outside its blast.
The arc deals 70% of the burst's damage as electric damage From the Codex