Wiki In a Run Level Unlocks New players aren't buried in systems on run one. Each mechanic unlocks for your whole save the first time any virus reaches its level, then it's introduced in your next run: a NEW MECHANIC UNLOCKED card that pauses the run the moment it first shows up, and (except the Cytokine Storm) a guarantee that it appears in that organ. Only one is introduced per run. The Cytokine Storm is the exception: it switches on from the fourth organ at any level. Trait milestones follow the same level, shared by every virus in your lineage.
On this page 19 Power-ups Special Rooms Elite Cells & Affixes Extra Lives Killer T Cells Tumors & Metastasis Hazards Rival Viruses Treatments Room Tiers Cytokine Storm The Immune System Learns Hosts & Host Traits Status Traits Start in Deeper Areas Projectile Traits Epic & Better Traits Defence Traits Legendary & Mythic Traits Elemental power-ups and CRISPR start dropping from the first cells you kill in a fight.
Also opens the power-up traits From the Codex Short bursts of elemental power, and the rare CRISPR.
Fun fact: Different power-ups run at the same time, and they follow you into the next room.
Power-ups in the Codex Trade-off altars, receptor puzzles and event rooms (Siege, Mutagenic Pool, Lysis Chamber, Refuge) start appearing.
The introducing organ always has an altar room and events From the Codex Rooms that aren't straight fights, outlined in colour on the minimap.
Fun fact: Refuges are worth remembering: you can come back to one when Detection gets high.
Special Rooms in the Codex Cells can come in stronger tiers with affixes like Shielded, Swift or Vampiric, and drop better loot.
From the Codex Filling Detection to 100 sends elite hunters that follow you from room to room.
From the Codex The immune system's elite hunters (cytotoxic T cells), dispatched when Detection reaches 100.
Fun fact: When a pack is destroyed, Detection drops to 0 and stays frozen for 20 seconds: that's your breathing room.
Killer T Cells in the Codex Most organs now grow a tumor that spreads over time and follows you if left alive.
Also opens the Oncolytic Payload trait From the Codex Cancer growing in the host while you're there, and what happens if you leave it.
Fun fact: Kill tumors early: they only get worse, and they follow you if you don't.
Tumors & Metastasis in the Codex Each organ's living hazards appear, along with abyss pits and drop shafts.
The introducing organ has hazards in every fight room and at least one pit room From the Codex Parts of the tissue itself that can hurt you or help you.
Fun fact: Most hazards hurt cells as much as you: lure them in.
Hazards in the Codex Other viruses competing for the host can appear after a fight.
From the Codex Other viruses competing for the same host.
Fun fact: Rivals don't lock the doors, so running is always an option.
Rival Viruses in the Codex At high Detection the host may take antivirals, a vaccine booster or interferon.
From the Codex The host feeling sick and taking medicine when Detection is 75 or more.
Fun fact: Walking out of the room escapes a dose; surviving it pays out.
Treatments in the Codex Rooms roll tiers with boons and drawbacks, outlined on the minimap.
The introducing organ upgrades about half its plain rooms to Uncommon or Rare From the Codex Every room rolls a tier, from common to prismatic, with boons and drawbacks.
Fun fact: Check a room's border colour on the minimap before you walk in.
Room Tiers in the Codex From the fourth organ on, a build that gets too strong fills the storm meter and draws adapted cells.
From the Codex The immune system's answer to a runaway build: when you kill ordinary cells too easily, or barely get scratched, it starts sending cells built to resist you.
Fun fact: Kill the crimson ones first: they're the ones keeping the fight fair.
Cytokine Storm in the Codex Lean on one shot type and cells start resisting it; the L level appears by the eye.
From the Codex Adaptive immunity: the host studies how you attack and grows up as the infection goes on, so the same trick works less and less.
Fun fact: Mixing your shot types (or switching with Antigenic Shift) keeps it from ever pinning you down.
The Immune System Learns in the Codex Each host now carries hidden traits, revealed when you infect it.
From the Codex Burning, poison, chill and shock traits can be offered.
Pyrogenic Fever, NSP4 Enterotoxin, Cold Adaptation, M2 Ion Channel, Febrile Wake, Toxic Wake, Cold Snap, Ion Surge From the Codex Skip ahead to any area you've already reached, with a 6-trait head start draft.
From the Codex Beginning a run in an organ you've already reached.
Fun fact: Starting deeper is faster, but you miss the earlier organs' loot and traits.
Starting Deeper in the Codex Bursting, chaining, bouncing, returning and orbiting shots.
Lytic Burst, Cell-to-Cell Spread, Fomite Ricochet, Endosomal Recycling, Satellite Virus, Syncytial Pulse, Lateral Budding From the Codex Trait offers can roll purple tier.
From the Codex Mutations you gain during a run.
Fun fact: Picking the same trait again stacks it.
Traits in the Codex Stolen Membrane shields, Glycan Armor and the Incubation Period extra life.
From the Codex Trait offers can roll orange, red and Prismatic tiers.
From the Codex Mutations you gain during a run.
Fun fact: Picking the same trait again stacks it.
Traits in the Codex