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A game that grows with you

Level Unlocks

What Unlocks as You Level

New players aren't buried in systems on run one. Each mechanic unlocks for your whole save the first time any virus reaches its level, then it's introduced in your next run: a NEW MECHANIC UNLOCKED card that pauses the run the moment it first shows up, and (except the Cytokine Storm) a guarantee that it appears in that organ. Only one is introduced per run. The Cytokine Storm is the exception: it switches on from the fourth organ at any level. Trait milestones follow the same level, shared by every virus in your lineage.

On this page19
  1. Power-ups
  2. Special Rooms
  3. Elite Cells & Affixes
  4. Extra Lives
  5. Killer T Cells
  6. Tumors & Metastasis
  7. Hazards
  8. Rival Viruses
  9. Treatments
  10. Room Tiers
  11. Cytokine Storm
  12. The Immune System Learns
  13. Hosts & Host Traits
  14. Status Traits
  15. Start in Deeper Areas
  16. Projectile Traits
  17. Epic & Better Traits
  18. Defence Traits
  19. Legendary & Mythic Traits

Power-ups

Level 2

Elemental power-ups and CRISPR start dropping from the first cells you kill in a fight.

  • Also opens the power-up traits
From the Codex

Short bursts of elemental power, and the rare CRISPR.

Fun fact: Different power-ups run at the same time, and they follow you into the next room.

Power-ups in the Codex

Trade-off altars, receptor puzzles and event rooms (Siege, Mutagenic Pool, Lysis Chamber, Refuge) start appearing.

  • The introducing organ always has an altar room and events
From the Codex

Rooms that aren't straight fights, outlined in colour on the minimap.

Fun fact: Refuges are worth remembering: you can come back to one when Detection gets high.

Special Rooms in the Codex

Cells can come in stronger tiers with affixes like Shielded, Swift or Vampiric, and drop better loot.

From the Codex

Stronger versions of normal cells, ringed in their tier colour.

Fun fact: Elites drop better loot, including gear.

Elite Cells & Affixes in the Codex

Dormant Virions can drop from tough enemies, each an extra life.

  • The introducing organ hands you one after a cleared fight
From the Codex

Ways to survive a killing blow.

Fun fact: The orange hourglass badge on your virus's portrait shows how many extra lives you have.

Extra Lives in the Codex

Filling Detection to 100 sends elite hunters that follow you from room to room.

From the Codex

The immune system's elite hunters (cytotoxic T cells), dispatched when Detection reaches 100.

Fun fact: When a pack is destroyed, Detection drops to 0 and stays frozen for 20 seconds: that's your breathing room.

Killer T Cells in the Codex

Most organs now grow a tumor that spreads over time and follows you if left alive.

  • Also opens the Oncolytic Payload trait
From the Codex

Cancer growing in the host while you're there, and what happens if you leave it.

Fun fact: Kill tumors early: they only get worse, and they follow you if you don't.

Tumors & Metastasis in the Codex

Hazards

Level 8

Each organ's living hazards appear, along with abyss pits and drop shafts.

  • The introducing organ has hazards in every fight room and at least one pit room
From the Codex

Parts of the tissue itself that can hurt you or help you.

Fun fact: Most hazards hurt cells as much as you: lure them in.

Hazards in the Codex

Other viruses competing for the host can appear after a fight.

From the Codex

Other viruses competing for the same host.

Fun fact: Rivals don't lock the doors, so running is always an option.

Rival Viruses in the Codex

Treatments

Level 10

At high Detection the host may take antivirals, a vaccine booster or interferon.

From the Codex

The host feeling sick and taking medicine when Detection is 75 or more.

Fun fact: Walking out of the room escapes a dose; surviving it pays out.

Treatments in the Codex

Room Tiers

Level 11

Rooms roll tiers with boons and drawbacks, outlined on the minimap.

  • The introducing organ upgrades about half its plain rooms to Uncommon or Rare
From the Codex

Every room rolls a tier, from common to prismatic, with boons and drawbacks.

Fun fact: Check a room's border colour on the minimap before you walk in.

Room Tiers in the Codex

Cytokine Storm

Organ 4 (Lymph Node)

From the fourth organ on, a build that gets too strong fills the storm meter and draws adapted cells.

From the Codex

The immune system's answer to a runaway build: when you kill ordinary cells too easily, or barely get scratched, it starts sending cells built to resist you.

Fun fact: Kill the crimson ones first: they're the ones keeping the fight fair.

Cytokine Storm in the Codex

Lean on one shot type and cells start resisting it; the L level appears by the eye.

From the Codex

Adaptive immunity: the host studies how you attack and grows up as the infection goes on, so the same trick works less and less.

Fun fact: Mixing your shot types (or switching with Antigenic Shift) keeps it from ever pinning you down.

The Immune System Learns in the Codex

Each host now carries hidden traits, revealed when you infect it.

From the Codex

The person or animal you infect at the start of a run.

Fun fact: Rarer hosts have bigger effects and pay more nucleotides.

Hosts & Host Traits in the Codex

Burning, poison, chill and shock traits can be offered.

  • Pyrogenic Fever, NSP4 Enterotoxin, Cold Adaptation, M2 Ion Channel, Febrile Wake, Toxic Wake, Cold Snap, Ion Surge
From the Codex

Pyrogens are molecules that trigger fever. Infections release them and the body heats up.

Pyrogenic Fever in the Codex

Start in Deeper Areas

Level 3 · Gen 2

Skip ahead to any area you've already reached, with a 6-trait head start draft.

From the Codex

Beginning a run in an organ you've already reached.

Fun fact: Starting deeper is faster, but you miss the earlier organs' loot and traits.

Starting Deeper in the Codex

Bursting, chaining, bouncing, returning and orbiting shots.

  • Lytic Burst, Cell-to-Cell Spread, Fomite Ricochet, Endosomal Recycling, Satellite Virus, Syncytial Pulse, Lateral Budding
From the Codex

Lytic viruses burst open their host cell, releasing a flood of new virions at once.

Lytic Burst in the Codex

Stolen Membrane shields, Glycan Armor and the Incubation Period extra life.

From the Codex

Enveloped viruses wear a membrane stolen from the host, hiding behind 'self'.

Stolen Membrane in the Codex

See also