Cells start each fight unaware of you. Get spotted, fight loudly and rack up kills, and the immune system's Detection meter climbs, calling in hunter squads, treatments and finally Killer T cells.
A fight's first wave waits around the room unaware, wandering near where it started and sweeping a visible sight cone. Stay out of sight to pick your fights.
Unaware cells show a tinted sight cone and a dim glow
They see about 250 points inside a roughly 100° cone, and only with a clear line of sight
They hear you all around within 85 points
SPOTTED: a '!' appears and every unaware cell within 200 points is alerted in a chain
A hunting cell that loses sight of you for 8 s gives up ('?') and wanders again; bosses, Killer T cells, summoned cells and Complement never give up, and in Endless Game Mode no cell does
The first wave is spread in clusters across the room, never right next to you; reinforcement waves arrive already hunting
From the Codex
Cells don't always know you're there.
Fun fact: Cells can't see through tissue: approach from behind nodules and walls.
The eye meter at the top right tracks how aware the immune system is of you, from calm green through yellow to pulsing red.
Base points: a cell spotting you +3; each neighbour it alerts +0.5; every kill +1.2, plus 0.03 more for every kill this run (up to +3 more), half for cells a boss or another cell called in; getting hit +1; using your signature Shift ability +8 (Influenza A and Filovirus); a wrong step in a receptor puzzle +6; a Dendritic Cell's antigen presentation +18
Every cell currently hunting you adds a little each second, plus a slow passive creep
Never from the immune response itself: hunter squads, Immune Siege and treatment cells and Killer T cells (and anything they split or bud into) raise nothing, not by spotting you, hitting you or dying
Fills 40% slower in the Nasal Passage and 20% slower in the Lungs than deeper in
Colour: green below 50, yellow 50–74, red and pulsing from 75
Cools off once nothing has raised it for 5 s and nothing is hunting you, then drains about 1.2 points a second, twice as fast while you stand still
From the Codex
How aware the host's immune system is of you, from 0 to 100. It's the bar next to the eye at the top of the screen, and the more it fills, the harder the immune system fights back.
Fun fact: Stay out of fights for a few seconds and the bar drains on its own. Refuge rooms drop it fast.