Skip to content
StrainBorn
r/StrainBorn Join the beta
StrainBorn Wiki

Codex

Traits

Every trait a mutation orb can offer.

40 entriesAll categories
On this page40
  1. Virulence
  2. Rapid Replication
  3. Streamlined Capsid
  4. Lipid Envelope
  5. Segmented Genome
  6. Neuraminidase Boost
  7. Reassortment
  8. Pyrogenic Fever
  9. NSP4 Enterotoxin
  10. Cold Adaptation
  11. M2 Ion Channel
  12. Lytic Burst
  13. Cell-to-Cell Spread
  14. Fomite Ricochet
  15. Endosomal Recycling
  16. Satellite Virus
  17. Syncytial Pulse
  18. Lateral Budding
  19. Stolen Membrane
  20. Glycan Armor
  21. Incubation Period
  22. Shedding Burst
  23. Febrile Wake
  24. Toxic Wake
  25. Cold Snap
  26. Ion Surge
  27. Aerosol Plume
  28. Transcytosis
  29. Tail Contraction
  30. Heat Shock Hijack
  31. Spring-Loaded Fusion
  32. Superinfection Exclusion
  33. High-Affinity Binding
  34. Helper Virions
  35. Guide RNA Library
  36. Spacer Acquisition
  37. Cas Cascade
  38. Gene Drive
  39. Oncolytic Payload
  40. Elemental Potency

Virulence is how much harm a pathogen causes; small mutations can make a strain far more aggressive.

In the game

Stat trait from mutation orbs: +12% damage (at common tier).

Appears inTraitsPetri LabLineage & Generations

Enveloped viruses wrap themselves in membrane stolen from the host cell.

In the game

Stat trait from mutation orbs: +15 max HP and heal it (at common tier).

Appears inTraitsLineage & Generations

Influenza's genome is split into 8 RNA segments, packaged together in each virion.

In the game

Stat trait from mutation orbs: +1 projectile per shot (40% damage) (at common tier).

Appears inTraits

Neuraminidase cuts through sugar chains so new virions can escape and spread.

In the game

Stat trait from mutation orbs: Shots pierce +1 cell (at common tier).

Appears inTraitsSynergies

When two flu strains infect one cell, their segments can mix into a new strain.

In the game

Stat trait from mutation orbs: Antigenic Shift charges 30% faster and refills now (at common tier).

Appears inTraits

Pyrogens are molecules that trigger fever. Infections release them and the body heats up.

In the game

Effect trait from mutation orbs: Shots set cells burning: 4 damage/s for 3s (at common tier).

Appears inTraitsLevel Unlocks

Rotavirus makes NSP4, the first viral enterotoxin discovered, which damages gut cells.

In the game

Effect trait from mutation orbs: Shots poison: stacks up to 10, 1.5 dmg/s per stack (at common tier).

Appears inTraits

Rhinoviruses (common colds) replicate best at 33°C, the cooler temperature inside your nose.

In the game

Effect trait from mutation orbs: Shots have a 30% chance to slow a cell by 25% for 2s (one slow at a time) (at common tier).

Appears inTraits

Influenza's M2 protein is an ion channel that pumps protons into the virion to trigger uncoating.

In the game

Effect trait from mutation orbs: Shots turn electric: +60% damage to shields (not armor), chance to shock, arcing to a nearby cell (at common tier).

Appears inTraitsSynergies

Lytic viruses burst open their host cell, releasing a flood of new virions at once.

In the game

Projectile trait from mutation orbs: Shots burst on impact for 40% damage around them (at common tier).

Appears inTraitsSynergiesLevel UnlocksThe Codex

Many viruses pass directly from one cell to the next, never exposed to antibodies outside.

In the game

Projectile trait from mutation orbs: Shots jump to 1 more cell for 60% damage (at common tier).

Appears inTraitsSynergies

Fomites are contaminated surfaces: virions bounce from doorknob to hand to face.

In the game

Projectile trait from mutation orbs: Shots bounce off walls and tissue 1 time (at common tier).

Appears inTraitsSynergies

Cells recycle their endosomes back to the surface; some viruses hitch a ride both ways.

In the game

Projectile trait from mutation orbs: Shots fly out to full range and back, hitting again on the return; each extra pick adds another round trip at 60% of the previous trip's damage (at common tier).

Appears inTraitsSynergies

Satellite viruses can only replicate alongside a helper virus, orbiting its life cycle.

In the game

Projectile trait from mutation orbs: 1 satellite virion orbits you, 10 dmg each (at common tier).

Appears inTraits

RSV fuses neighbouring cells into giant multinucleated syncytia.

In the game

Projectile trait from mutation orbs: Every 3.0s, pulse 12 damage around you (at common tier).

Appears inTraitsPetri Lab

Enveloped viruses bud off the sides of an infected cell, each new virion pinching away to find a cell of its own.

In the game

Projectile trait from mutation orbs: Every 1.5s, small homing darts bud off both your sides for 45% of your damage; every 2 power adds another pair (up to 3) (at common tier).

Appears inTraits

Enveloped viruses wear a membrane stolen from the host, hiding behind 'self'.

In the game

Defence trait from mutation orbs: 16 shield that recharges after 6s without damage (at common tier).

Appears inTraitsLevel Unlocks

HIV coats its spikes in dense sugars (a glycan shield) that block antibodies.

In the game

Defence trait from mutation orbs: 24 armor absorbs 35% of each hit, regrows after 7s (at common tier).

Appears inTraitsLineage & Generations

The incubation period is the silent stretch between infection and symptoms, when a virus multiplies unnoticed.

In the game

Survival trait from mutation orbs: +1 extra life: next time you'd die, go dormant and respawn. Revive health +10% (from 30%, up to 75%) (at common tier).

Appears inTraits

Viral shedding is the release of new virions from an infected host, often in bursts.

In the game

Dash trait from mutation orbs: Dashing bursts for 18 damage where you leave, then leaves a ring that keeps hitting for 6 every half second · more burst levels make the ring bigger and last longer (at common tier).

Appears inTraits

Fever raises body temperature to slow viral replication, damaging tissue along the way.

In the game

Dash trait from mutation orbs: Dashing bursts where you leave and leaves a ring that sets cells burning: 6 damage/s for 3s · more burst levels make the ring bigger and last longer (at common tier).

Appears inTraits

Some viral proteins act as toxins, like rotavirus NSP4 disrupting gut cells.

In the game

Dash trait from mutation orbs: Dashing bursts where you leave and leaves a toxic ring: the burst adds 2 poison stacks, the ring 1 more every half second · more burst levels make the ring bigger and last longer (at common tier).

Appears inTraits

Many respiratory viruses survive longer in cold, dry air, which is one reason flu peaks in winter.

In the game

Dash trait from mutation orbs: Dashing bursts where you leave and leaves a chilling ring: a chance to slow cells by 30% for 2s (one slow at a time) · more burst levels make the ring bigger and last longer (at common tier).

Appears inTraits

Viroporins punch ion channels into host membranes, scrambling the cell's electrical balance.

In the game

Dash trait from mutation orbs: Dashing bursts where you leave and leaves a charged ring: a 10 jolt, then 14 electric damage per hit · more burst levels make the ring bigger and last longer (at common tier).

Appears inTraits

A cough or sneeze releases a plume of tiny aerosol droplets that can carry virus several metres.

In the game

Dash trait from mutation orbs: Dash bursts and their rings are 30% bigger (needs a dash burst trait) (at common tier).

Appears inTraits

Transcytosis carries cargo straight through a cell, in one side and out the other; some viruses use it to cross barriers.

In the game

Dash trait from mutation orbs: Your dash becomes a teleport through cells and tissue walls, reaching 20% farther (at common tier).

Appears inTraits

A bacteriophage lands on a cell and contracts its tail sheath, slamming a tube through the cell wall like a spring-loaded syringe.

In the game

Dash trait from mutation orbs: Where a dash ends, a shockwave knocks cells 80 back and deals 100% of your damage (at common tier).

Appears inTraits

Many viruses hijack the cell's heat shock proteins, the chaperones that protect it from heat and toxic stress, to keep their own proteins working.

In the game

Defence trait from mutation orbs: Map hazards (bile jets, synapse arcs, sneezes and coughs, air-sac slams) deal 26% less damage to you (at common tier).

Appears inTraits

Influenza's hemagglutinin is spring-loaded: the right trigger releases it, and it snaps out to fuse the virus with the cell.

In the game

Dash trait from mutation orbs: Hold dash to charge it: an arrow shows how far you'll go, up to 85% farther than a normal dash, fully charged in 0.8s. With Tail Contraction the dash also shoves cells in your path out to the sides; with Transcytosis the take-off blasts cells away too (at common tier).

Appears inTraits

Once a cell is infected, many viruses make it shut the door on more viruses of the same kind, keeping other virions away.

In the game

Projectile trait from mutation orbs: Your shots push the first cell they hit 52 away (each cell at most once a second; bosses stand firm) (at common tier).

Appears inTraits

A few small changes in a virus's binding protein can make it grip its receptor many times more tightly, so far more of its contacts end in an infection.

In the game

Stat trait from mutation orbs: +5% critical hit chance and +25% critical hit damage (at common tier).

Appears inTraits

Defective virions can't replicate alone, but ride along with a complete 'helper' virus and spread beside it.

In the game

Companion trait from mutation orbs: A little helper virion follows you and shoots the nearest cell every 1.1s for 28% of your damage; each pick adds another (up to 4) (at common tier).

Appears inTraits

CRISPR uses a library of guide RNAs to find and cut matching DNA.

In the game

Power-Up trait from mutation orbs: Every power-up (CRISPR too) lasts 3s longer (at common tier).

Appears inTraits

Bacteria add new 'spacers' to their CRISPR array after every viral attack, remembering it.

In the game

Power-Up trait from mutation orbs: Every power-up (CRISPR too) appears 60% more often (at common tier).

Appears inTraits

Cas enzymes can shred DNA far beyond their first cut once they're switched on.

In the game

Power-Up trait from mutation orbs: Every power-up starts and ends with a blast for 4x your damage around you (at common tier).

Appears inTraits

Gene drives use CRISPR to copy themselves into every generation, spreading fast.

In the game

Power-Up trait from mutation orbs: Every kill while a power-up is running adds 0.4s to it (at common tier).

Appears inTraits

Viruses soak up whatever the cell around them offers, from ions to lipids, and turn it to their own use.

In the game

Power-Up trait from mutation orbs: Elemental power-ups are 30% stronger (at common tier).

Appears inTraits