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The skill tree, open on the Replication branch

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Every run feeds your lineage. Earn XP and levels, spend points across a three-branch skill tree, upgrade the Petri Lab, load run modifiers and chase hundreds of challenges, while new mechanics arrive one level at a time.

16 articles261 entriesSummary on the main site

Articles

Level upXP & LevelsEvery Infect Game Mode run earns XP for your lineage. XP raises your level, and each level pays out skill points for…9Skill treeSkill TreeThree trees of 21 skills each (63 in all): Replication, Transmission and Persistence. Each has three columns, its own…9Skill tree · Tree 1Replication TreeOffence. Copy faster than the immune system can respond: build Viral Load by hitting cells, then cash it in. Resource…18Skill tree · Tree 2Transmission TreeMovement and stealth. Spread fast, hit from where the immune system isn't looking, and keep Detection low. Resource…18Skill tree · Tree 3Persistence TreeSurvival. Endure, recover and come back stronger: store damage you take and turn it into healing. Resource: Reservoir…18Skill tree · CapstonesCapstonesEach tree ends in three capstones, one under each column. They open at 21 points in the tree, and you can own only one…9Petri LabPetri LabSpend nucleotides on permanent upgrades in three sections: Core Genome, Signature Ability and Ultimate. Opens at level…29Run modifiersRun ModifiersOpen at level 8. Craft one-run modifiers with nucleotides and materials, then load up to 3 (one of each) before a run…32Run modifiersModifier CombosLoading certain modifiers together unlocks a combo bonus on top of their own effects: 17 pairs and 15 trios that fill…34ChallengesChallengesThe Challenges screen opens at level 3. It has daily and weekly challenges plus 637 permanent milestone challenges…9ChallengesDaily & Weekly ChallengesDailies and weeklies are drawn from these pools, one per difficulty.6ChallengesMilestone Challenges637 permanent challenges in 11 groups. Chains climb in difficulty as their targets grow (E = Easy, N = Normal, H =…11Unlock scheduleMechanic UnlocksA new save isn't buried in systems on run one. Each in-run mechanic unlocks for the whole save when any virus reaches…14Unlock scheduleFeature UnlocksThe main menu starts with just Infect a Host and grows one feature at a time, showing only the next locked one as a…22Reached organsReached OrgansYour lineage remembers the deepest organ it has reached. Reaching a new organ for the first time opens deeper skill…12ResourcesCurrencies & MaterialsNucleotides pay for most things; RNA and Ribozyme Cores are rare drops tied to Pandemic Game Mode and Endless Game Mode.11

Key numbers

Skill tree nodes63
Skill tree branches3 (Replication, Transmission, Persistence)
Total skill ranks145
Skill points to max the whole tree145 (one capstone per tree)
Capstones9 (3 per tree, own 1 per tree)
Active skills3
Skill tree row gates0 to 21 points in the tree; level 1 to 23, 0 to 10 generations, organs 1 to 8
XP per Infect run1 per 3 kills + 8 per room + 150 for a victory
XP to reach level 102,640
XP to reach level 50189,200
Skill points from levels by level 50128
Bonus skill points from organ challenges32
In-run mechanics unlocked by level13 (12 by level, 1 at generation 2)
Level & lineage milestones12
Petri Lab upgrades26 (11 to 13 per virus)
Highest Petri Lab upgrade level40
RNA to unlock every advanced Lab upgrade22
Run modifiers30
Modifier combos32 (17 pairs, 15 trios)
Modifiers loaded per run3
Milestone challenges637 in 11 categories
Daily challenge pool46 (3 per day)
Weekly challenge pool34 (3 per week)
Challenge difficulties5
Virus adaptations (organ milestones)11
Currencies & materials4 nucleotides, RNA, 3 enhancement materials, rare DNA