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Every gift has a price

Trade-off Altars

Trade-off Altar Offers

Each Trade-off Altars room shows 2–3 of these 5 bargains. Take one and the rest vanish. Max HP can never drop below 30.

On this page5
  1. Cytolytic Pact
  2. Hypermutation
  3. Dormancy
  4. Thin Envelope
  5. Scavenge Debris

Trade toughness for power.

  • −25% max HP
  • +40% damage
From the Codex

Highly virulent strains often burn out fast, damaging their host before they can spread.

Glass Cannon in the Codex

Two random traits at once, for a chunk of health.

  • 2 random traits
  • −15 max HP
From the Codex

A change in a genome's sequence. Most are harmless or harmful, and a few help the organism survive.

Fun fact: Flu's RNA polymerase doesn't proofread, so it makes errors constantly.

Mutation in the Codex

A full heal that gets you noticed.

  • Heal to full
  • Detection +30
From the Codex

A dormant state where a virus hides inside a cell without making new copies, invisible to the immune system.

Fun fact: Latent HIV reservoirs are the main reason the infection can't yet be cured.

Viral Latency in the Codex

Grab a pile of nucleotides and raise the alarm.

  • +40 nucleotides (10 of each base)
  • Detection +25
From the Codex

The building block of DNA and RNA: a sugar, a phosphate and a base (A, T, C, G in DNA; A, U, C, G in RNA).

Fun fact: Influenza stores its genes as RNA, so it uses U in place of T.

Nucleotide in the Codex

See also