A card in your virus's colour, with its name and portrait, holds a thick health bar with the exact numbers on it; a trail drains after each hit so damage reads clearly.
Green above 60%, yellow above 30%, red below
Stolen Membrane shield and Glycan Armor appear as thin cyan and grey lines underneath
Below 30% health the screen edges pulse red
The portrait wears your equipped body skin
From the Codex
Extra health bars that soak damage before a cell's health.
Fun fact: Match your damage to the defence: electric for shields, explosive for armor.
A thin bar with a hurricane icon under Detection shows how far ahead your build is.
Past its mark at 30%, the immune system sends crimson adapted cells
From the Codex
The immune system's answer to a runaway build: when you kill ordinary cells too easily, or barely get scratched, it starts sending cells built to resist you.
Fun fact: Kill the crimson ones first: they're the ones keeping the fight fair.
DASH, your signature ability, ULT and SKILL in a staggered cluster, each filled with its colour: a dark sweep covers the part still charging, and a bright ring pulses round it once it's ready.
The signature, ultimate and skill buttons also glow and pop as they become ready; DASH only gets the ring
Halovirus's signature button wears a bead wheel of its variant forms
When your skill comes back, a ring of its colour ripples out from the SKILL button; with Second Season a small badge counts the charges ready
From the Codex
Your three special buttons on the right.
Fun fact: Save the ultimate for bosses and big waves.
Skill-tree effects that stack show as round icons in a row under your health, each in its tree's colour.
Shown for Viral Load, Momentum, Reservoir, Replication Frenzy, Pressure Response, Slipstream, Startle Response and Inflammation, once learned
A small number counts the stacks (Momentum's points, the health held in the Reservoir); Slipstream has none
Timed effects have a clock hand that goes round and darkens the icon as the time runs out; Viral Load's counts down the 3 s before its stacks start to drain
Viral Load, Momentum and the Reservoir stay on screen once learned (Momentum and the Reservoir darken as they empty); the others show only while they're up
An icon pulses when it pays off: a full Viral Load or Momentum, or the Reservoir pouring out healing
From the Codex
Your virus's experience and the skills it buys.
Fun fact: Switching to another capstone in the same tree is free: its point moves over.