Wiki Game Modes Controls & Accessibility Play with touch, a game controller, or keyboard and mouse, in English, Spanish or German. Menus work fully with a controller or keyboard, and the game respects Reduce Motion.
On this page 17 Touch controls Game controllers Button remapping Button icons that match your controller Controller menu navigation Controls hint bar Keyboard in a run Keyboard in menus Mouse Vibration Settings Language Reduce Motion No accidental taps Clear “can't do that” feedback Automatic saving Mac Put a thumb down on the left side of the screen to steer with a floating stick; tap the round buttons on the right for your moves.
The stick appears wherever your thumb lands on the left side Buttons: Dash, Shift (signature ability), Ultimate and your active skillYour virus fires on its own at the nearest cell it can see A pause button sits in the corner From the Codex A quick burst of movement.
Fun fact: Dash through attacks rather than away from them. Watch out for thymocytes, which copy your dash.
Dash in the Codex Xbox, PlayStation, Switch Pro and MFi controllers work in runs and in every menu.
Left stick or d-pad moves Default layout: A dash, B Shift, Y Ultimate, X active skill, Menu pauseConnect any time, even mid-run No controller? “Pair one in the iPhone's Bluetooth settings” (or the Mac's) Give each of the five run actions any of ten controller buttons.
Actions: Dash, Shift skill, Ultimate, Active skill, PauseButtons: A, B, X, Y, LB, RB, LT, RT, Menu, OptionsPicking a button another action uses swaps the two Reset to default Change it mid-run from the pause menu and it applies at once Prompts show the buttons of the controller you're holding, in their real colours.
PlayStation: ✕ ○ □ △ in blue, red, pink and green, with L1/R1Xbox: A B X Y in green, red, blue and yellow, with LB/RBEach in-run button wears the icon of the button mapped to it They switch to keyboard keys whenever the keyboard was used last With a controller or keyboard in use, a bar along the bottom shows what each button does on the current screen.
Select, Back, Tabs and Adjust, each with the right icon Only shows the hints that apply right now Any hardware keyboard plays: a Mac's, an iPad's or a Bluetooth one on iPhone.
Arrow keys: moveSpace: dashW: UltimateD: Shift skillA: active skillEsc or P: pauseSteer with the pointer.
Hold the left button and your virus heads for the pointer, at full speed once it's 90 pt away Right-click to dash Every event in the game can be felt: each sound has a matching vibration through the Taptic Engine.
Light taps for hits and pickups, heavy thumps for taking damage and landing, double pulses for rewards and warnings Rate-limited so rapid fire never turns into a constant buzz Vibration on/off in Settings (not shown on Mac) One panel, reachable from the gear button on the main menu or the pause menu's Settings (a tab on iPhone, beside the run on iPad and Mac).
Music and Effects volume sliders (70% and 90% by default) Vibration Language Controller (button mapping) Keyboard & Mouse (shown when a keyboard is connected; always on Mac) Scale to window (Mac) Everything is saved between launches L English · Español · Deutsch Play in English, Spanish or German, or follow your device's language.
Choices: Phone, English, Español, DeutschNumbers and dates follow the game's language The switch applies after restarting the game With iOS Reduce Motion on, the game calms its busiest animations.
The title screen's intro animations are toned down The Pandemic map's moving layers hold still: the night sweep, growing veins, pulses and the news ticker Buttons keep their labels for VoiceOver (Back, Settings, Resources, Modifiers) New-mechanic briefings and confirmation pop-ups hold their main button for 3 seconds, counting down on the button, so a finger still on the screen can't dismiss them.
Cancel buttons are never held A countdown (3, 2, 1) takes the button's label while it waits Tapping something you can't afford or can't use yet shakes it and says why.
A short reason pops up on the button A “denied” sound and a buzz Works the same with a controller's A Progress saves on its own, moments after anything changes and whenever the app goes to the background.
An Infect Game Mode run in progress saves every 3 seconds for the main menu's Resume: your traits, the organ's map, the rooms you cleared and the room you're in Abandoning a run puts everything back to how it was before the run started Resuming starts with a see-through 3-second countdown ("Get ready") so you can look around before anything moves; in a fight or boss room you hadn't cleared, you come back in by a door Each save file saves on its own; switching save files happens on the title screen, and a run in progress stays with its save file The Mac version adds window scaling and its own game-styled controls.
Scale to window: grow the interface with the window, or keep it 1:1 (sharpest on a non-Retina screen)Keyboard and mouse always available Game-styled sliders and switches in Settings