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Petri Lab

Petri Lab

Petri Lab Upgrades

Spend nucleotides on permanent upgrades in three sections: Core Genome, Signature Ability and Ultimate. Opens at level 2. The core upgrades and the two ultimate radius and charge upgrades are shared by every virus; the rest only count while your lineage is that virus. Each section has its own colour on its tab, its list and the upgrade panel: blue for Core Genome, orange for Signature Ability and pink for Ultimate.

The Petri Lab, open on the Core Genome upgrades
The Petri Lab, open on the Core Genome upgrades
On this page29
  1. Levels, bonus levels and mastery
  2. Lab milestones
  3. RNA locks and costs
  4. Capsid Integrity
  5. Viral Load
  6. Motility
  7. Replication Rate
  8. Envelope Glide
  9. Ultimate Reach
  10. Ultimate Charge
  11. Rapid Drift
  12. Reassortment Burst
  13. Neuraminidase Cleave
  14. Lingering Fever
  15. Superspreader
  16. Integrase Efficiency
  17. Deep Latency
  18. Viral Reservoir
  19. Syncytia
  20. Cytopathic Burst
  21. Provirus
  22. Hemorrhagic Strain
  23. Coagulopathy
  24. Vascular Leak
  25. Hemorrhagic Fever
  26. Furin Cleavage
  27. Variant of Concern
  28. Asymptomatic Spread
  29. Immune Escape

Each upgrade has its base levels, then 10 bonus levels at a gentler rate, then two hidden mastery tiers of 10 levels each.

  • Mastery tiers stay hidden until you reach the top of what is shown
  • Base-level prices multiply each level (×3.2 for 2–3 level upgrades, ×2.6 for 4, ×2.2 for 5–6, ×1.8 for 8, ×1.5 for 10)
  • Bonus levels climb 25% per level; mastery levels 12% per level
  • Hemorrhagic Fever, Furin Cleavage and Immune Escape have no extra levels
From the Codex

Permanent upgrades. The core ones are shared by every virus; ability and ultimate ones belong to one virus.

Fun fact: Pick an upgrade to see every level and milestone.

Petri Lab in the Codex

Lab milestones

How it works

Most upgrades unlock a special effect every 5 levels, with a major one every 10.

  • Hidden mastery milestones show as ??? until revealed
  • Milestones apply automatically at the start of every run
From the Codex

Permanent upgrades. The core ones are shared by every virus; ability and ultimate ones belong to one virus.

Fun fact: Pick an upgrade to see every level and milestone.

Petri Lab in the Codex

Advanced upgrades need 1 to 3 RNA strands to unlock, and every third level of any upgrade also costs RNA.

  • Levels 3 and 6: 1 RNA each
  • Levels 9, 12, 15: 2 RNA; levels 18, 21, 24: 3 RNA
  • Levels 27, 30, 33: 4 RNA; levels 36, 39: 5 RNA
  • Fully maxing a 40-level upgrade takes 39 RNA
  • Unlocking every advanced upgrade takes 22 RNA
From the Codex

Ribonucleic acid: a single-stranded cousin of DNA that carries genetic messages and, in many viruses, the whole genome.

Fun fact: Some RNA molecules can act as enzymes (ribozymes), which hints that early life may have run on RNA alone.

RNA in the Codex

Capsid Integrity

Core Genome

+12 starting HP per level for 10 levels, then +6 HP per bonus level.

  • Max level 40; shared by every virus
  • Level 1 costs 144 A; level 10 costs 5,536 A; 16,320 A for all base levels
  • Lv 5 Self-Repair: regenerate 0.5 HP/s
  • Lv 10 Membrane Shield: block the first hit in every room
  • Lv 15 Dense Coat: take 5% less damage
  • Lv 20 Living Fortress: block the first 2 hits in every room, +1 HP/s
  • Lv 25 and 35 Thick Capsid I and II: +4% max HP
  • Lv 30 Last Stand (major): below 35% HP deal +50% damage and move 25% faster
  • Lv 40 Bulwark (major): block 1 more hit per room and take 5% less damage
From the Codex

The protein shell that encloses a virus's genome, built from repeating subunits called capsomeres. Most are icosahedral (20 triangular faces) or helical.

Fun fact: Capsids self-assemble: the proteins snap together on their own, like a puzzle that builds itself.

Capsid in the Codex

Viral Load

Core Genome

+8% damage per level for 10 levels, then +4% per bonus level.

  • Max level 40; shared by every virus
  • Level 1 costs 144 T; level 10 costs 5,536 T; 16,320 T for all base levels
  • Lv 5 Sharp Spikes: +5% critical hit chance
  • Lv 10 Lysis Burst: cells you kill burst, damaging everything around them
  • Lv 15 Sharper Spikes: +5% critical hit chance
  • Lv 20 Overwhelming Load: +1 projectile per shot (40% damage)
  • Lv 25 and 35 Potent Load I and II: +3% damage
  • Lv 30 Overkill (major): +1 projectile per shot (40% damage)
  • Lv 40 Viral Snowball (major): each room cleared without a hit adds +5% damage (up to +50%); a hit loses a stack
From the Codex

Virulence is how much harm a pathogen causes; small mutations can make a strain far more aggressive.

Virulence in the Codex

Motility

Core Genome

+5% move speed per level for 6 levels, then +2% per bonus level.

  • Max level 36; shared by every virus
  • Like every speed bonus, it counts for 60% of its value, up to the organ's speed cap (1.5× base speed in the Nasal Passage, up to 3.6× in the Brain)
  • Level 1 costs 120 C; level 6 costs 6,184 C; 11,238 C for all base levels
  • Lv 5 Slipstream: dash recharges 15% faster
  • Lv 10 Hit and Run: for 1.2s after every dash your shots deal double damage
  • Lv 15 Wide Uptake: pick up drops from 50% farther
  • Lv 20 Phantom (major): untouchable 0.4s longer after each dash, dash recharges 15% faster
  • Lv 25 and 35 Efficient Motion I and II: dash recharges 4% faster
  • Lv 30 Afterburn (major): dashing bursts where you leave and leaves a damaging ring
From the Codex

Smaller, tighter capsids let virions spread more easily.

Streamlined Capsid in the Codex

Replication Rate

Core Genome

+6% fire rate per level for 8 levels, then +2.5% per bonus level.

  • Max level 38; shared by every virus
  • Level 1 costs 96 A + 96 T; level 8 costs 5,877 A + 5,877 T; 26,208 nucleotides for all base levels
  • Lv 5 Fast Virions: shots fly 15% faster
  • Lv 10 Piercing Stream: +1 pierce and shots fly 10% faster
  • Lv 15 Recycled Parts: each kill heals 0.5 HP
  • Lv 20 Twin Stream (major): +1 projectile per shot (40% damage)
  • Lv 25 and 35 Tuned Replication I and II: +2% fire rate
  • Lv 30 Ricochet (major): shots pierce +2 cells and fly 15% faster
From the Codex

A faster polymerase means more copies of the genome per hour.

Rapid Replication in the Codex

Envelope Glide

Core Genome

+12% dash distance per level for 5 levels, then +4% per bonus level.

  • Max level 35; shared by every virus
  • Level 1 costs 120 C + 72 A; level 5 costs 2,811 C + 1,687 A; 8,086 nucleotides for all base levels
  • Lv 5 Quick Recovery: dash recharges 10% faster
  • Lv 10 Ghost Dash: untouchable 0.3s longer after each dash
  • Lv 15 Slip Away: cells spot you from 10% closer
  • Lv 20 Hit and Run (major): double damage for 1.2s after every dash
  • Lv 25 and 35 Long Glide I and II: dash recharges 3% faster
  • Lv 30 Shockwave (major): dashing bursts where you leave and leaves a damaging ring
From the Codex

A quick burst of movement.

Fun fact: Dash through attacks rather than away from them. Watch out for thymocytes, which copy your dash.

Dash in the Codex

Ultimate Reach

Ultimate · All viruses

+20% ultimate radius per level for 3 levels, then +6% per bonus level. Named Pandemic Reach, Surge Reach, Hemorrhage Reach or Super-spreading Reach depending on the virus.

  • Max level 33; shared by every virus
  • Level 1 costs 540 A + 360 T + 270 C; 16,895 nucleotides for all base levels
  • Lv 5 Wider Wave: ultimate radius +15%
  • Lv 10 Primed Outbreak: start every run with your ultimate charged
  • Lv 15 and 25 Wider Wave I and II: radius +4%
  • Lv 20 Global Outbreak (major): ultimate radius +40%
  • Lv 30 Echo (major): ultimate charges 35% faster
From the Codex

Each infected cell releases new virions that go on to infect its neighbours, so an infection can grow exponentially.

Fun fact: A single flu-infected cell can release thousands of new virions within hours.

Viral Spread in the Codex

Ultimate Charge

Ultimate · All viruses

Ultimate charges 15% faster per level for 3 levels, then 5% per bonus level. Named Viral Shedding, Rapid Transcription, Viral Bloom or Aerosol Load depending on the virus.

  • Max level 33; shared by every virus
  • Level 1 costs 450 T + 360 C + 225 G; 14,945 nucleotides for all base levels
  • Lv 5 Steady Shedding: ultimate charges 10% faster
  • Lv 10 Overflow: ultimate charges 30% faster and each kill heals 1 HP
  • Lv 15 and 25 Steady Shedding I and II: 4% faster
  • Lv 20 Chain Outbreak (major): ultimate charges 40% faster
  • Lv 30 Feast (major): every kill heals 2 HP
From the Codex

Your three special buttons on the right.

Fun fact: Save the ultimate for bosses and big waves.

Signature, Ultimate & Skill in the Codex

Rapid Drift

Influenza A · Signature

Shots mutate 0.4s sooner per level for 4 levels, then 0.1s per bonus level.

  • Max level 34
  • Level 1 costs 300 C + 150 G; 12,571 nucleotides for all base levels
  • Lv 5 Restless Genome: shots mutate 0.5s sooner
  • Lv 10 Pre-Shifted: start every run with Antigenic Shift ready
  • Lv 15 and 25 Restless Genome I and II: 0.15s sooner
  • Lv 20 Chaos Strain (major): +10% critical hit chance
  • Lv 30 Primed Outbreak (major): start every run with your ultimate charged
From the Codex

Small mutations that gradually change a virus's surface proteins so antibodies recognise it less well.

Fun fact: This is why the flu vaccine is updated almost every year.

Antigenic Drift in the Codex

Reassortment Burst

Influenza A · Signature

Antigenic Shift fires +4 bolts per level for 3 levels, then +2 per bonus level.

  • Max level 33
  • Level 1 costs 540 A + 360 C; 12,996 nucleotides for all base levels
  • Lv 5 Quick Reassort: Antigenic Shift charges 15% faster
  • Lv 10 Mass Reassortment: +12 bolts
  • Lv 15 and 25 Quick Reassort I and II: 5% faster
  • Lv 20 Mass Reassortment II (major): +16 bolts
  • Lv 30 Endless Shift (major): Antigenic Shift charges 50% faster
From the Codex

An abrupt, major change in a flu virus, caused when two strains infect the same cell and swap RNA segments (reassortment).

Fun fact: Shifts have produced new pandemic strains, including those of 1957, 1968 and 2009.

Antigenic Shift in the Codex

Neuraminidase Cleave

Influenza A · 1 RNA

Piercing shots pass through +1 more cell per level for 2 levels; bonus levels add +1 pierce every 3 levels.

  • Unlock: 1 RNA; max level 32
  • Level 1 costs 900 T + 600 G; 6,300 nucleotides for both base levels
  • Lv 5 Clean Cut: +1 pierce
  • Lv 10 Cleaving Strike: +15% damage and +1 pierce
  • Lv 15 and 25 Keen Edge I and II: +3% damage
  • Lv 20 Executioner (major): +2 pierce and +10% critical hit chance
  • Lv 30 Lysis Burst (major): cells you kill burst open
From the Codex

A flu enzyme that cuts the virus free from the host cell so new virions can spread.

Fun fact: Antiviral drugs like oseltamivir work by blocking it.

Neuraminidase (NA) in the Codex

Lingering Fever

Influenza A · 2 RNA

Infection lasts +2s and burns +3/s per level for 2 levels; bonus levels add +0.5s and +1/s.

  • Unlock: 2 RNA; max level 32
  • Level 1 costs 900 A + 600 C + 480 G; 8,316 nucleotides for both base levels
  • Lv 5 Hot Spell: infection burns +3/s
  • Lv 10 Hyperpyrexia: infection lasts +4s and burns 50% hotter
  • Lv 15 and 25 Hot Spell I and II: +1/s
  • Lv 20 Wildfire (major): infection burns twice as hot
  • Lv 30 Contagion (major): cells you kill burst open
From the Codex

A raised body temperature triggered by the immune system. It slows some pathogens and speeds up immune responses.

Fun fact: The fever and aches of the flu come mostly from your own immune response, not directly from the virus.

Fever in the Codex

Superspreader

Influenza A · 3 RNA

Infected cells pass the infection on when they die; bonus levels make it burn +1/s.

  • Unlock: 3 RNA; max level 31
  • Level 1 costs 2,250 A + 2,250 T + 1,800 C + 1,350 G
  • Lv 5 Long Shedding: infection lasts +2s
  • Lv 10 Jackpot Strain: 1 in 6 nucleotide drops is a jackpot worth 4×
  • Lv 15 and 25 Rich Pickings I and II: +3% nucleotides
  • Lv 20 Outbreak Season (major): infection lasts +4s
  • Lv 30 Gold Rush (major): 1 in 4 nucleotide drops is a 4× jackpot
From the Codex

Each infected cell releases new virions that go on to infect its neighbours, so an infection can grow exponentially.

Fun fact: A single flu-infected cell can release thousands of new virions within hours.

Viral Spread in the Codex

Integrase Efficiency

Retrovirus · Signature

Store +1 more cell for Integration Surge per level for 3 levels; bonus levels add +1 stored cell every 3 levels.

  • Max level 33
  • Level 1 costs 450 A + 225 G; 9,747 nucleotides for all base levels
  • Lv 5 Sticky Integrase: store +1 more cell
  • Lv 10 Loyal Hosts: allies fight +10s longer
  • Lv 15 and 25 Sticky Integrase I and II: allies fight +1s longer
  • Lv 20 Mass Conversion (major): store +2 more cells
  • Lv 30 Standing Army (major): allies fight +20s longer
From the Codex

A retroviral enzyme that copies RNA into DNA, the reverse of the usual flow of genetic information.

Fun fact: It's so error-prone that HIV mutates constantly, which is why it escapes the immune system and drugs.

Reverse Transcriptase in the Codex

Deep Latency

Retrovirus · Signature

Latency lasts +1s per level for 3 levels, then +0.4s per bonus level.

  • Max level 33
  • Level 1 costs 450 C + 270 T; 10,397 nucleotides for all base levels
  • Lv 5 Quiet Genome: Latency lasts +1.5s
  • Lv 10 Ghost Provirus: cells spot you from 15% closer and Detection rises 20% slower
  • Lv 15 and 25 Quiet Genome I and II: +0.3s
  • Lv 20 Invisible (major): Detection rises 40% slower
  • Lv 30 Ambush Master (major): ambush hits deal double damage
From the Codex

A dormant state where a virus hides inside a cell without making new copies, invisible to the immune system.

Fun fact: Latent HIV reservoirs are the main reason the infection can't yet be cured.

Viral Latency in the Codex

Viral Reservoir

Retrovirus · 1 RNA

Allies fight +5s longer per level for 3 levels, then +2s per bonus level.

  • Unlock: 1 RNA; max level 33
  • Level 1 costs 630 T + 360 G; 14,295 nucleotides for all base levels
  • Lv 5 Deep Reservoir: allies fight +5s longer
  • Lv 10 Reservoir Tap: regenerate 1 HP per second
  • Lv 15 and 25 Deep Reservoir I and II: +1.5s
  • Lv 20 Blood Bank (major): elite kills heal 10 HP
  • Lv 30 Lifeline (major): regenerate 2 HP per second
From the Codex

A fictional retrovirus inspired by HIV: it infects the immune system's own CD4 T cells and macrophages and slowly wears it down.

Fun fact: HIV copies its RNA genome into DNA and stitches it into the host's chromosomes, so infected cells carry it for life.

Retrovirus in the Codex

Syncytia

Retrovirus · 2 RNA

Allies explode when their time runs out; bonus levels make allies fight +1.5s longer.

  • Unlock: 2 RNA; max level 31
  • Level 1 costs 1,800 A + 1,350 T + 1,350 C + 900 G
  • Lv 5 Fused Membrane: cells that touch you take 6 damage
  • Lv 10 Giant Cell: take 10% less damage and cells that touch you take 15
  • Lv 15 and 25 Fused Membrane I and II: touching cells take 2 damage
  • Lv 20 Spiked Fusion (major): touching cells take 25 damage
  • Lv 30 Rupture (major): cells you kill burst open
From the Codex

RSV fuses neighbouring cells into giant multinucleated syncytia.

Syncytial Pulse in the Codex

Cytopathic Burst

Retrovirus · 2 RNA

Integration Surge deals +50% damage to bosses per level for 2 levels, then +15% per bonus level.

  • Unlock: 2 RNA; max level 32
  • Level 1 costs 900 A + 600 T + 480 G; 8,316 nucleotides for both base levels
  • Lv 5 Cell Rupture: Surge deals +30 damage to bosses
  • Lv 10 Weakened Defenders: bosses have 10% less HP
  • Lv 15 and 25 Cell Rupture I and II: +10 boss damage
  • Lv 20 Boss Breaker (major): bosses have 15% less HP
  • Lv 30 Overload (major): Surge deals +150 damage to bosses
From the Codex

The giant immune cell guarding the way to the next organ.

Fun fact: From the third organ on, every boss also has a signature skill on its own random clock, aimed at you.

Bosses in the Codex

Provirus

Retrovirus · 3 RNA

Integration Surge allies stay until the room is cleared; bonus levels make the ultimate charge 4% faster.

  • Unlock: 3 RNA; max level 31
  • Level 1 costs 2,250 A + 2,250 T + 1,800 C + 1,350 G
  • Lv 5 Dormant Copies: ultimate charges 10% faster
  • Lv 10 Awakened Provirus: start every run with your ultimate charged
  • Lv 15 and 25 Dormant Copies I and II: 3% faster
  • Lv 20 Pre-Latent (major): start every run with Latency ready
  • Lv 30 Awakening (major): ultimate charges 40% faster
From the Codex

Leftover DNA from ancient retroviruses that infected our ancestors and became a permanent part of the human genome.

Fun fact: Around 8% of human DNA comes from ERVs. Some of it even helps build the placenta.

Endogenous Retrovirus (ERV) in the Codex

Hemorrhagic Strain

Filovirus · Signature

+5% bleed chance per level for 3 levels, then +1% per bonus level.

  • Max level 33
  • Level 1 costs 450 A + 225 G; 9,747 nucleotides for all base levels
From the Codex

A fictional filovirus inspired by Ebola: a long thread-like virion, often curled into a 'shepherd's crook'. Real filoviruses cause fever, bleeding and organ failure; some Ebola outbreaks have killed up to 90% of those infected.

Fun fact: Ebola was discovered in 1976 near the Ebola River in what is now the DR Congo. The 2014–16 West Africa epidemic infected over 28,000 people.

Filovirus in the Codex

Coagulopathy

Filovirus · Signature

Bleeding deals +15% damage per level for 3 levels, then +4% per bonus level.

  • Max level 33
  • Level 1 costs 450 C + 270 T; 10,397 nucleotides for all base levels
From the Codex

Tiny cell fragments in the blood that clump together and plug wounds, forming clots with fibrin.

Fun fact: Platelets also help the immune system: they can trap bacteria and viruses and release antimicrobial proteins.

Platelets in the Codex

Vascular Leak

Filovirus · 1 RNA

Hemorrhage reaches +15% farther per level for 3 levels, then +4% per bonus level.

  • Unlock: 1 RNA; max level 33
  • Level 1 costs 630 T + 360 G; 14,295 nucleotides for all base levels
From the Codex

The network of vessels carrying about 5 litres of blood around the body every minute, filled with red cells, platelets and immune cells.

Fun fact: Laid end to end, your blood vessels would stretch around 100,000 km, more than twice around the Earth.

Bloodstream in the Codex

Hemorrhagic Fever

Filovirus · 3 RNA

Bleeding deals +30% damage.

  • Unlock: 3 RNA; a single level
  • Costs 2,250 A + 2,250 T + 1,800 C + 1,350 G
From the Codex

A raised body temperature triggered by the immune system. It slows some pathogens and speeds up immune responses.

Fun fact: The fever and aches of the flu come mostly from your own immune response, not directly from the virus.

Fever in the Codex

Furin Cleavage

Halovirus · 1 RNA

Spike volleys fire one shot sooner per level.

  • Unlock: 1 RNA; 2 levels only
  • Level 1 costs 600 A + 300 G; level 2 costs 1,920 A + 960 G
From the Codex

Surface glycoproteins such as flu's hemagglutinin, HIV's gp120 and the coronavirus spike (S) protein that bind a cell's receptors and drive fusion.

Fun fact: Spike proteins are the main target of most antiviral vaccines.

Spike Protein in the Codex

Variant of Concern

Halovirus · Signature

Variant Surge lasts +1s per level for 3 levels, then +0.3s per bonus level.

  • Max level 33
  • Level 1 costs 450 C + 270 T; 10,397 nucleotides for all base levels
From the Codex

A fictional virus crowned with a halo of spike proteins that bind receptors on cells in the airways. It spreads before symptoms show, or with none at all.

Fun fact: Real viruses with a crown of spikes are called coronaviruses, from the Latin for crown; the 2003 SARS outbreak was caused by one.

Halovirus in the Codex

Asymptomatic Spread

Halovirus · Signature

Detection rises 5% slower per level for 3 levels, then 1% per bonus level.

  • Max level 33
  • Level 1 costs 630 T + 360 G; 14,295 nucleotides for all base levels
From the Codex

How aware the host's immune system is of you, from 0 to 100. It's the bar next to the eye at the top of the screen, and the more it fills, the harder the immune system fights back.

Fun fact: Stay out of fights for a few seconds and the bar drains on its own. Refuge rooms drop it fast.

Detection in the Codex

Immune Escape

Halovirus · 3 RNA

Detection rises a further 15% slower.

  • Unlock: 3 RNA; a single level
  • Costs 2,250 A + 2,250 T + 1,800 C + 1,350 G
From the Codex

The slower, targeted immune response that learns the specific features of a pathogen and remembers them.

Fun fact: Vaccines work by training this system without the real disease.

Adaptive Immunity in the Codex

See also