Wiki Gear & Store Gear Mutations Happy accidents
Gear Mutations Combining (18%) and enhancing (8%) can mutate a piece. Each mutation a piece already carries halves the chance of another. A mutation is either Amplified (bigger numbers) or a Bonus ability (an extra unique), 50/50. Mutated pieces carry a pink atom badge, with ×N when they have several.
On this page 6 Amplified ×1.25 Amplified ×1.35 Amplified ×1.5 Amplified ×1.75 Bonus ability Mutation odds Every stat and ability bonus on the piece becomes 25% stronger.
Multiplies with other Amplified mutations on the same piece From the Codex A change in a genome's sequence. Most are harmless or harmful, and a few help the organism survive.
Fun fact: Flu's RNA polymerase doesn't proofread, so it makes errors constantly.
Mutation in the Codex Every stat and ability bonus on the piece becomes 35% stronger.
Multiplies with other Amplified mutations on the same piece From the Codex A change in a genome's sequence. Most are harmless or harmful, and a few help the organism survive.
Fun fact: Flu's RNA polymerase doesn't proofread, so it makes errors constantly.
Mutation in the Codex Every stat and ability bonus on the piece becomes 50% stronger.
Multiplies with other Amplified mutations on the same piece From the Codex A change in a genome's sequence. Most are harmless or harmful, and a few help the organism survive.
Fun fact: Flu's RNA polymerase doesn't proofread, so it makes errors constantly.
Mutation in the Codex Every stat and ability bonus on the piece becomes 75% stronger.
The strongest Amplified roll From the Codex A change in a genome's sequence. Most are harmless or harmful, and a few help the organism survive.
Fun fact: Flu's RNA polymerase doesn't proofread, so it makes errors constantly.
Mutation in the Codex Adds one of the 8 unique abilities the piece doesn't already have, even to a Common.
Can be Volatile Payload, Barbed Coat, Twin Genome, Guardian Membrane, Primed Replicase, Parasitic Uptake, Phantom Antigens or Overdrive Polymerase A piece that already has all eight gets Amplified instead From the Codex A change in a genome's sequence. Most are harmless or harmful, and a few help the organism survive.
Fun fact: Flu's RNA polymerase doesn't proofread, so it makes errors constantly.
Mutation in the Codex The chance halves for every mutation a piece already carries.
Combining: 18%, or 9% if you carry one overEnhancing: 8% per level, then 4%, 2%…Enhancing can stack several mutations on one piece; combining keeps at most one plus any new roll From the Codex A change in a genome's sequence. Most are harmless or harmful, and a few help the organism survive.
Fun fact: Flu's RNA polymerase doesn't proofread, so it makes errors constantly.
Mutation in the Codex